jeremy m
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floatvoid.com
jeremy m
@floatvoid.com
i make art and games and stuff
sr vfx artist @ double fine productions
The Q1 palette is so weird and fun. It's got everything you need as long as you need 128 shades of flesh and blood.
November 11, 2025 at 6:36 PM
Nailed it
November 11, 2025 at 3:18 AM
Slightly biased but I agree 100%
October 30, 2025 at 1:44 AM
I love this shit so much. Concrete horror is my favorite subgenre :) there are dozens of us!!!
October 22, 2025 at 5:23 PM
congrats. Loved the demo at Day of the Devs.
October 20, 2025 at 11:10 PM
Amnesia the dark descent
October 11, 2025 at 2:11 AM
Yes video games famously use 'backdrops'
September 30, 2025 at 2:04 AM
I think the correct term for a robotic joint is a 'vape'

Sorry
August 5, 2025 at 1:45 AM
Thanks for sharing, I'm sure that was rough.

I gotta have that jaymen break now though. 👀
August 2, 2025 at 3:53 AM
To tune of Hanson
July 29, 2025 at 2:25 AM
Bleakness is a shortcut to scary, but not the only route.
July 29, 2025 at 2:23 AM
haunted Altered Beast cartridge
July 29, 2025 at 1:01 AM
i can hear this this jpg
July 6, 2025 at 5:39 AM
really dreamy and cool color shifts
June 23, 2025 at 11:25 PM
It's a dog on dog world out there
June 22, 2025 at 1:32 AM
excellent excellent
June 20, 2025 at 8:32 PM
Raycaster as the dungeon mode for this roguelike
June 20, 2025 at 5:47 PM
O_O
June 20, 2025 at 6:10 AM
love it. the brand history thing is sick
June 16, 2025 at 11:59 PM
Oh, I'm guessing you're doing something like marching the depth captured from two directions? Interpolating between them to fill the gaps is the *fun* part. Have you seen ryan bruck's work on octahedral imposters? it's a neat way to break down a similar problem
June 9, 2025 at 10:46 PM