fragskye 🆕 That's Not A Deer
fragskye.bsky.social
fragskye 🆕 That's Not A Deer
@fragskye.bsky.social
video game??? video game!!!
That's Not A Deer

A game about fending off cryptids from your cabin in the woods, inspired by FNAF and I'm On Observation Duty - made in 5 days for Jamsepticeye

▶️ fragskye.itch.io/thats-not-a-...

#godot #gamedev
October 10, 2025 at 10:50 PM
big scope, big team... #GMTKJam #godot
July 31, 2025 at 11:33 AM
Godot Hack: How to get 6x faster omni lights! #godot #godotengine
June 27, 2025 at 7:48 PM
horror game for #godotwildjam with our team of 3 is coming along nicely :) #godot #gamedev
June 20, 2025 at 11:35 AM
If this is playing baseball the wrong way then why does it feel so RIGHT #UNBEATABLE
April 19, 2025 at 9:56 PM
Small update - our game has a web build now! I wasn't sure it was possible, but I got it working with minimal compromises on the graphics (no other post-jam changes)

⬇️ ⬇️ ⬇️
ldjam.com/events/ludum...
fragskye.itch.io/treats-for-c...
#ldjam #gamedev #godot
April 9, 2025 at 9:13 AM
Currently I build the BVH for every mesh on startup but it's a Resource which can totally be saved to disk, I just need to decide on a workflow that isn't annoying. I implemented point and spot lights after the first video was posted :)
March 31, 2025 at 12:40 PM
All GDScript using a pre-opaque compositor effect. I render my ray tracing to an off-screen buffer that serves as a mask of 1 = light, 0 = shadow, and in every material's light() function, sample it at SCREEN_UV and multiply ATTENUATION by it. That means it's compatible with built-in effects!
March 31, 2025 at 12:40 PM
Making progress on a plugin for pixel-perfect ray-traced shadows in Godot :) Hoping to make it as drop-in as possible, minimal jank so it can be used in an actual project

#godot #gamedev
March 30, 2025 at 9:27 PM
low light video post-process effect 🎥🌙

had a few ideas after watching Jacob Geller's "Fear of Dark" #gamedev #unity3d
March 26, 2025 at 6:48 PM
I made a quick little trailer for my WHEELJAM submission, Grimoire of Oblivion!

Collect pages - Build wheel - Fight demon

▶️ fragskye.itch.io/grimoire-of-...

#godot #gamedev
March 23, 2025 at 12:55 AM
i'm getting a liiittle bit lazy with some of the assets that show up in later sections but that's okay because i added sound which means this is officially a Game™ #godot #gamedev
March 19, 2025 at 11:35 AM
i would like to get a tutorial in by the end of the jam but if there's no time then hopefully this big score explainer will help #godot #gamedev
March 18, 2025 at 9:46 AM
status report: there is now half of a city block among other things
March 17, 2025 at 1:05 PM
it's 2 AM and i just remembered horror games are scary even if you're the one making them #godot #gamedev
March 16, 2025 at 9:03 AM
the game is starting to game. the wheel is starting to wheel. i've worked on enough UI and mechanics, i deserve to do some art and level design next, as a treat #godot #gamedev
March 16, 2025 at 4:05 AM