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GarageCraft Games
@garagecraft.games
Indie Game Development 🕹️


https://garagecraft.games | https://thorsten.suckow-homberg.de | @thorsten.suckow-homberg.de
Just make it exist first: From #SceneGraph to #Snapshot to #RenderPass to an animated cube - Rendering pipeline for #helios is taking shape! 🕹️ Ready for the next subsystem. Details in my latest #devlog: garagecraft.games/devlog/2025/...

#indiedev #gamedev #indiegames #programming #coding #games
October 19, 2025 at 8:47 PM
Coffee, #progressive #house (Adriatique's Cercle set from Alpe d'Huez is 😙👌), and a dialed-in IDE.

That's the vibe for pushing code on weekends.

What keeps YOU in the zone? 🕹️

#CodingLife #FlowState #gamedev #indiegames #indiedev #cpp #streamer #twitch

www.twitch.tv/garagecraft_...
October 18, 2025 at 2:46 PM
Happy with how the #renderengine semantics and syntax for #helios turned out!
Aiming to wrap this up this weekend, write some intro docs, then on to the next #subsystem! 🕹️

#gameengine #gamedev #indievev #indiegames #backseatcoding

🕹️ www.twitch.tv/garagecraft_...
October 17, 2025 at 4:09 PM
September 20, 2025 at 2:01 PM
I'm continuing my exploration of the #OpenGL rendering pipeline's mathematical foundation, examining #projection #matrices, one of the final computational steps before #rasterization.

#indiedev #gamedev #math #linearalgebra #computergraphics #games #programming

garagecraft.games/devlog/2025/...
September 17, 2025 at 3:17 PM
When you add in limited healing, and punishing boss fights, it can shift the focus away from that exploratory satisfaction.

That being sad - I'm a sucker for this concept! Reminds me of countless trial&error in Gargoyle's Quest on the #gameboy

(3/3)
September 9, 2025 at 9:32 AM
Happy Release Day, #Hollow #Knight #Silksong.

Looks like the thirst is real! :)

#git #gud
September 4, 2025 at 2:05 PM
M*R local-space vs. R*M world-space - I'm breaking down #matrix composition for rotating objects around external/local origins, using active and passive transformation.

garagecraft.games/devlog/2025/...

#gamedev #computergraphics #linearalgebra #indiedev #indiegame #3dgraphics #math
September 2, 2025 at 2:19 PM
Continuing development on the #helios #game engine today, implementing transformation matrices for the rendering pipeline and working through the mathematical foundations.
#GameDev #ComputerGraphics #backseatcoding #indiedev

www.twitch.tv/garagecraft_...
August 30, 2025 at 3:57 PM
#CMake has entered the chat! I’m parting ways with #MSVS (for now) and letting automated tooling take care of dependency management. Tune in and watch me stumble through it!

www.twitch.tv/garagecraft_...

#backseatcoding #indiedev #gamedev #solodev #indiegames
August 23, 2025 at 3:46 PM
Doing a bit of backseat coding today. Mostly housekeeping: moving prototypes into proper namespaces and tidying up unit tests.

www.youtube.com/live/IWssyOi...

#gamedev #indiedev #indiegames
August 16, 2025 at 3:21 PM
From puzzles to pixels: This little warehouserobot from #AdventofCode 2024, Day 15 kicked off my #gamedev journey. Thrilled to start my hobby and share my progress and connect with fellow creators. Join the adventure!

garagecraft.games/devlog/Hello...

#IndieDev #indiegame #devlog
August 15, 2025 at 4:47 PM