GermanPeter
banner
germanpeter.bsky.social
GermanPeter
@germanpeter.bsky.social
I make Youtube videos. Heck, that's why you're here.
https://www.youtube.com/@GermanPeter
Also, likes and reposts might be NSFW, so don't complain.
OoT on original hardware: beautiful. my baby boy. sunshine. darling.
OoT in 60fps on PC: nice gmod addon bro
November 28, 2025 at 6:03 PM
damn your wife sounds great, she single?
November 28, 2025 at 4:34 PM
Yeah I'd get violent too if I was forced to play the game like that
November 26, 2025 at 8:27 AM
i like you
November 23, 2025 at 7:40 PM
Could I have beaten Dracula without save states? Sure. Should I have attempted it another day? Probably.
But when half the battle is trying to hit a minuscule target while your fat butt attracts every single thing in the room, I get frustrated. Even if I had done it, I wouldn't have been less mad.
November 23, 2025 at 9:42 AM
What bothered me was how fair the game started out, but how much it punished mistakes after a while. Get hit once? Die instantly, do it all over. The entire level, actually.
I just don't understand why they felt the need to do this, when the rest was perfectly fine.
November 23, 2025 at 9:42 AM
I agree, and C4 definitely is the most fair out of any of the classic games, but it still has many of the same unfair pitfalls (often literally). I used save states sparingly at first (one per level), but at some point, I just got fed up with having to replay the same sections that I used them more.
November 23, 2025 at 9:42 AM
Reposted by GermanPeter
Super Castlevania (SNES, 91):
Add this one to the list of Castlevanias that started out great, only to devolve into using the same cheap tactics as always. Phenomenal art, music, levels and controls, but downright unfair enemy behaviour. Couldn't beat Dracula without saving after each hit. Just sad.
November 22, 2025 at 3:34 PM
I'd argue that being (borderline) unplayable for some people counts as "poorly aged". I mean yeah, every game has its niche and there are no bad games, but that doesn't mean all games are equal either.
November 22, 2025 at 8:19 PM
Portal is a perfect example, because it really was made for EVERYONE, and everyone can appreciate it for different reasons. And puzzle games are notoriously difficult to balance, because their difficulty is harder to quantify.
And even Half-Life 2, despite its flaws, is never impossible to play.
November 22, 2025 at 6:58 PM
Video games might genuinely be the worst-aging art medium out there, it's insane.
Anyone can read an old book or watch an old movie to the end. But old games? A lot of people will never be able to enjoy them, not for a lack of trying, but because the barrier of entry is simply too high.
2/2
November 22, 2025 at 3:34 PM
Something really needs to be said about old games aging poorly not because of graphics, controls or whatever, but simply because executives in the 90s didn't like the idea of kids being able to beat them in a weekend. But instead of making them replayable, they were artificially made harder.
1/2
November 22, 2025 at 3:34 PM
Super Castlevania (SNES, 91):
Add this one to the list of Castlevanias that started out great, only to devolve into using the same cheap tactics as always. Phenomenal art, music, levels and controls, but downright unfair enemy behaviour. Couldn't beat Dracula without saving after each hit. Just sad.
November 22, 2025 at 3:34 PM
The inverted castle was the spike. I couldn't go 3 rooms without getting oneshot. And that was after exploring almost all of the regular castle!
Agree with the inverted castle not being designed well, too. Hope you have fun flying slowly as a bat everywhere!
November 18, 2025 at 6:23 PM
Reposted by GermanPeter
Symphony of the Night (PS1/ PSP, 1997):
Ohh boy, this one. I was on board from the start. Exploring was fun, and combat was not too hard. The first Metroidvania I liked!
But halfway through came a GIANT difficulty spike that simply soured my experience, sadly turning it into a flawed masterpiece.
November 17, 2025 at 8:32 PM
I don't mind difficult games. But I hate it when games promise you one thing, only to replace it with something else entirely halfway through. There was no need for this. The game was doing everything right. Suddenly, all gone. Now I know why every Metroidvania wants to be like Dark Souls... /3
November 17, 2025 at 8:32 PM
Eventually, I got so frustrated I grinded for the sword that just instakills everything, which did make the game somewhat fun again. But that was more of a band-aid fix than anything.
Such a shame, if only the difficulty had remained consistent, I'd be singing praises like there's no tomorrow. /2
November 17, 2025 at 8:32 PM
I can't emphasize how sad the jump in difficulty made me. It seemed like none of my progress had mattered, as I kept getting one-shot by the smallest of enemies. Exploration turned into a chore, because each time I got further than before, I died and had to restart. /1
November 17, 2025 at 8:32 PM
Symphony of the Night (PS1/ PSP, 1997):
Ohh boy, this one. I was on board from the start. Exploring was fun, and combat was not too hard. The first Metroidvania I liked!
But halfway through came a GIANT difficulty spike that simply soured my experience, sadly turning it into a flawed masterpiece.
November 17, 2025 at 8:32 PM
"She would find you specifically very annoying and just stare at you with scorn."
All I'll ever need, babe~
November 16, 2025 at 7:26 PM