currently pursuing the #indiedev dream with a healthy dash of realism
Making things more dynamic is probably better for me, anyway!
Making things more dynamic is probably better for me, anyway!
Tonight:
I fight Goblins
Aria finds faith in skeletons
and Tinsel chews up my headphones
glossydon.itch.io/ventury/devl...
#godot #indie
Tonight:
I fight Goblins
Aria finds faith in skeletons
and Tinsel chews up my headphones
glossydon.itch.io/ventury/devl...
#godot #indie
I added these subtle reactions because of how the game works. I like when games let enemies harm one another, even if it is just accidental.
Highlighting these moments is game juice!
I added these subtle reactions because of how the game works. I like when games let enemies harm one another, even if it is just accidental.
Highlighting these moments is game juice!
Recreation of the base geometry took five days.
Recreation of the base geometry took five days.
I'll be testing and poking the game's systems in this environment as a means of measuring how well everything's built up. It'll be something of a diagonal slice! 🥴
I'll be testing and poking the game's systems in this environment as a means of measuring how well everything's built up. It'll be something of a diagonal slice! 🥴