Gregor Punchatz
gregorpunchatz.bsky.social
Gregor Punchatz
@gregorpunchatz.bsky.social
I’ve been working in films TV and games for 35+ years. I started out my career doing make up effects before making the leap to CGI in the late 90s. I’ve worked on such projects as Nightmare on Elm Street2, RoboCop, DOOM, Borderlands, Eternals and more
@superactionfunboy.bsky.social

Did you work on the new Jurassic Park movie?

This thing has a doom 3 vibe about it !
February 5, 2025 at 6:26 PM
Overlord Throwback – Collaborating with Aaron Sims & JJ Abrams

Here’s a look back at my design and vfx work on Overlord, the thrilling WWII horror film produced by JJ Abrams and Bad Robot. This project was a wild creative ride, blending gritty war drama with supernatural terror.

#horror #vfx
December 5, 2024 at 12:14 AM
Here is an in-depth look at the cinematic work for the canceled DOOM 4. This project, initiated at Janimation, was part of a high-stakes competition to secure the pre-rendered cinematic production for id Software's next installment in the legendary series.
December 4, 2024 at 9:37 PM
Friday flashback to 1990 - this is on the set of Robocop 2. That’s me standing next to Robo. Randy “Oreo” Moore is a right behind me.
November 29, 2024 at 4:46 PM
Throwback to working with my friend Aaron Sims on Overlord!

I had the chance to contribute to the designs and VFX for this intense project. A few of us pitched ideas for the baddie, and I was lucky enough to have one of my designs personally chosen by JJ Abrams.

#horror #MUFX #CreatureDesign
November 24, 2024 at 12:01 AM
I have just rendered some new turntables of my Pinky reboot. Last worked on this character during DOOM 64—this version mashes up the classic Pinkies with all the over-the-top vibes of the era.

Please share!

#DOOM #3DArt #RetroGaming #CharacterDesign #Zbrush #Maya #Arnold
November 23, 2024 at 10:29 PM
Archie reborn!
Here’s my take on rebooting the Archvile for DOOM, modeled a few years back. I started with Adrian Carmack’s original drawing and asked myself, "What would I do with this design today?"

Bonus points if you catch the musical reference!

#DOOM #RetroGaming #GameArt #idSoftware
November 21, 2024 at 9:14 PM
Now for something from this year: Here are a few monster designs for a horror short film called "What's in the Dark." Besides the design work, I took this to final in a few shots. The group that made the short film, is now looking to make it into a feature.

#horror #Creepy #Zbush #Maya #3dart
November 21, 2024 at 7:22 PM
These renders of the Spider Mastermind are from a model I made for 3d printing a couple of years ago. It started with some photogrammetry of latex positive from the original plaster mold, and then it was cleaned up and detailed in Zbrush. #DOOM #Zbrush #Maya #Arnold #Idsoftware #retroGames #3d
November 21, 2024 at 6:47 PM
Here’s a wild and trippy motion graphics piece—featuring skulls! Because everything’s better with skulls, right?

#MotionGraphics #Skulls #DigitalArt #3DAnimation #WeirdArt #VisualArt #ArtExperiment #CGI #goth #DarkArt
November 20, 2024 at 10:48 PM
Here’s another Way Back Wednesday from DOOM 1993, captured in all its glorious high-quality VHS!

These are the only surviving videos of the Demon models I created for the original game.

#DOOM #WayBackWednesday #RetroGaming #DemonModel #DOOMSprites #ClassicGames #idSoftware
November 20, 2024 at 6:38 PM
Going all the way back to 1993—these are rare photos of the Demon models I created for the original DOOM.

These physical models were used to create the in-game sprites. We placed them on a rotating table to capture their poses in 360° for animation.

#DOOM #RetroGaming #ClassicGames #idSoftware
November 20, 2024 at 3:30 PM
This a cowboy in a box…
November 19, 2024 at 5:44 PM
Here’s an early test print of my Archvile reboot, reimagining one of DOOM’s most iconic and terrifying foes. It’s always exciting to bring these legends back to life with new tech!

#DOOM #Archvile #RetroGaming #DOOMArt #3DPrint #GamingHistory #ClassicGames #GameDesign #DOOMFans #idSoftware
November 19, 2024 at 4:42 PM
Here’s a painted 3D-printed model, crafted from a 3D scan of the original Mastermind I designed for DOOM back in 1993. Revisiting these iconic characters after all these years is always a thrill!

#DOOM #3DPrint #RetroGaming #Mastermind #GamingArt #3DScan #1993 #ClassicGames #GameDesign
November 19, 2024 at 4:32 PM
The Archvile is back! Check out this close-up of my updated version of one of DOOM’s most iconic demons. A fresh take, staying true to his terrifying roots while adding modern detail. DOOM fans, this one’s for you! 👹🔥 #DOOM #Archvile #GameArt
November 18, 2024 at 7:43 PM
More Archvile goodness! Here are some renders I worked on while refining the model. I 3D printed it myself—just need to carve out some time to add paint and finish it up. Can't wait to bring this demon to life in full! 🔥👹 #DOOM #3DPrinting #VFX #GameArt
November 18, 2024 at 7:08 PM
As CG Supervisor and Generalist on the show, I handled a key digital prosthetic sequence—a perfect match for my background in makeup FX. A fusion of practical effects expertise with cutting-edge VFX! 🩸👁️✨ #VFX #SpecialEffects #CGI #TheMist #StephenKing #MakeupFX #Horror
November 18, 2024 at 6:58 PM
Channeling da Vinci with this Archvile render! One of my favorite DOOM demons, and I had the honor of helping create him for the original game. Classic horror meets renaissance vibes. 🩸⚡️ #DOOM #GameArt #Archvile #retrogames
November 18, 2024 at 6:36 PM
The Pinky Demon is one of DOOM’s most iconic monsters, and I had the honor of creating him for DOOM 64 (check my profile pic for a throwback!). Recently, I decided to take another stab at reimagining this beast, and here’s the result. A statue version is coming soon! 🩸👹 #DOOM #GameArt #3DDesign
November 18, 2024 at 6:28 PM

In 2016, with the DOOM reboot about to drop, I couldn’t resist revisiting the Spider Mastermind I originally designed. This 3D sketch reimagines the legendary demon, exploring how its terrifying essence could evolve decades later. A blast from the past with a modern twist! #DOOM #GameArt #3DDesign
November 18, 2024 at 6:16 PM
Spy Kids 2! This was my first dive into designing and creating CGI monsters for film after cutting my teeth in TV and games. Even more thrilling? Robert Rodriguez wanted the movie to pay tribute to Ray Harryhausen—one of my all-time idols. 🦖✨ #CGI #VFX #SpyKids #Film
November 18, 2024 at 5:57 PM
Anyone remember Ernest Scared Stupid? I was the puppeteer and uncredited voice talent for Trantor the Troll. While the voice was suposidly over dubbed at some point, I dont buy they replaced everything I did, it all sounds far too much like what I did on set. #Halloween #Puppets #Troll #MUFX
November 18, 2024 at 5:43 PM
I recently revisited one of DOOM’s most chilling characters: The Archvile.

Crafting this demon for the original game was a highlight—his twisted design and terrifying powers made him unforgettable! Seeing him brought to life again was a thrill.🔥

#DOOM #GameArt #Archvile
November 14, 2024 at 11:44 PM
another personal project, I don’t often get to work with Clay anymore, as most of my sculpting takes place on the computer, but for this project, I wanted to go old-school.

This is a sculpture based on my father’s demons for the artwork for the original DOOM.

Follow for more
November 14, 2024 at 8:52 PM