Guilded Hut Studio
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guildedhut.bsky.social
Guilded Hut Studio
@guildedhut.bsky.social
A new indie game dev studio building our first game, an action cosmic horror game in Unity.
I had a demo today on 3d modeling a low poly character (under 256 tris) so I modeled Grah. I showed the model in Mixamo with their mocap and rigger tool to get the students hyped for theirs. Next week is uv unwrapping and texturing. #blender #mixamo #lowpoly #character #originalcharacter #animation
March 17, 2025 at 4:00 PM
Animation test in Blender with 3d environment and grease pencil. #blender #animation #spellcasting
February 19, 2025 at 2:36 PM
Here is an earlier moment before I added a layer mask to the collision. You can see the spheres that I had instantiated hover in the air as it impacted the player character. This was before I started to add in the projectiles themselves, testing raycasting. #Unity #gamedev #indiegamedev
January 22, 2025 at 5:43 PM
This took a while to work due to a lot of unforseen elements. The walls are just a poly plane so the projectiles were going through the walls inbetween frames. #indiegamedev #gamedev #Unity
January 21, 2025 at 5:43 PM
January 18, 2025 at 4:17 PM
The enemy's player detection through line of sight is functional in 3d. This took me a bit to figure out the trig to properly function.
January 17, 2025 at 7:27 PM
A clip from my latest devlog where I am starting to bring in my Atlas character to test out the rig and feel for the game. You can watch the full devlog at youtu.be/XtgSy4kB3T8?... #indiegamedev #Unity #Blender
January 16, 2025 at 6:14 PM