It's a bit broken of course; needs a denoiser, and likely a shadow cache, as screen-space stuff breaks apart at this scale.
It's a bit broken of course; needs a denoiser, and likely a shadow cache, as screen-space stuff breaks apart at this scale.
Artifacts:
* Noise - especially with lights appearing & moving
* Darkening in areas affected by > 8 lights
This vs brute force when still:
Artifacts:
* Noise - especially with lights appearing & moving
* Darkening in areas affected by > 8 lights
This vs brute force when still:
The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
I cause graphics devices to become lost, and generate all sorts of technical, design & artistic debt in Tiny Glade, together with @anopara.bsky.social, @lydmartin.bsky.social & @odaodaoda.bsky.social
I cause graphics devices to become lost, and generate all sorts of technical, design & artistic debt in Tiny Glade, together with @anopara.bsky.social, @lydmartin.bsky.social & @odaodaoda.bsky.social