Harry Dean Hudson
@hdh.me
85 followers 150 following 64 posts
Student of media and art. Systems and game designer, former music technology professional. https://liminal.games https://playful.work
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hdh.me
I’ve been making podcast about game design over the past few months, and it’s just about ready to share!

The premise: conversations with designers about how they and their designs interact with randomness and chance. Starts next Tuesday!

open.substack.com/pub/harrydea...
New Podcast: Probably Designed
Conversations with designers and other interesting people about randomness and chance
open.substack.com
Reposted by Harry Dean Hudson
trampolinetales.com
I had a great time yappin' on Probably Designed. Give it a listen!
hdh.me
I agree, it’s a very cool idea!
hdh.me
but also, digital music in 2025:
hdh.me
I like this.
whereditgo.diamonds
I am dead set on the future of self hosted music.

I just published a full tutorial series on how to use The Public Library. All the tutorials feature music from folks who are publishing on the platform

www.youtube.com/playlist?lis...

We are gonna use every resource we got to make this happen
Whereditgo Public Library Tutorials - YouTube
Information and tutorials for using The Whereditgo Public Library https://lib.whereditgo.diamonds/
www.youtube.com
hdh.me
@bastionland.bsky.social Hey there! I've been working on a game design podcast, and I'd be very interested to talk to you in my next round of conversations. I think I'd like to do a short series about maps, and I think what you've done with the maps in Mythic Bastionland is very interesting!
hdh.me
and I'm an AGI skeptic
hdh.me
We will have AGI before Linux has a unified copy+paste.
Reposted by Harry Dean Hudson
boxdragon.bsky.social
Harry hosted this excellent podcast where I got to be a guest speaker alongside Eddie Cai, the designer of StarVaders! We chat about various designs of randomness but specifically about card pools in deckbuilders and other card games. Both episodes are now out.
hdh.me
Subway stations should be asymmetric so you can orient yourself on the platform more quickly. Feel free to reach out for details if you’re designing any subway stations.
hdh.me
I'm at the Berlin GameScene Talk and Play in a little booth to talk about the podcast (or anything else you wanna chat about).

We can also play the WIP rover game: liminal.games/planetaryrov...

Or Mosa Lina. ¯\_(ツ)_/¯ Come by and say hi!
Planetary Rover
liminal.games
hdh.me
@ezra-szanton.itch.io on input and output randomness:
hdh.me
The second episode will go live next Tuesday. It's the first episode of a two-part banger with @pengonauts.com and @boxdragon.bsky.social (Star Vaders and As We Descend).

Info on the rest of the season/sign up for email (transcripts, other articles, etc) here: my.playful.work/new-podcast-...
New Podcast: Probably Designed
Conversations with designers and other interesting people about randomness and chance
my.playful.work
hdh.me
The first espisode of the new podcast is live! This is my conversation with @ezra-szanton.itch.io and randomness and game design in general.

The podcast and transcript are available here but you should also be able to find it on Apple Podcasts, Spotify, etc.

Enjoy!

my.playful.work/probably-des...
Probably Designed: Ezra Szanton
For the first episode, I had a really nice conversation with Ezra Szanton, a game designer and developer who's recent work includes design on Mr. Magpie's Harmless Card Game. Ezra and I spoke at leng...
my.playful.work
hdh.me
Am I the only soulslike enjoyer who doesn’t really like boss fights? 🙈 I really appreciate the craft that goes into the combat and boss design, but I’m mostly in it to learn maps and level routing. The bosses are something I need to pass through to get to more maps. To me bad maps == bad souls like