Henry Segerman
@henryseg.bsky.social
200 followers 79 following 31 posts
Mathematician and mathematical artist/maker. segerman.org, http://youtube.com/@henryseg, https://mathstodon.xyz/@henryseg
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Reposted by Henry Segerman
msmathcomp.bsky.social
The #illustratingMath Seminar Online returns on Friday, October 10th, 9 am Pacific / 12 pm Eastern / 6 pm Europe. @3blue1brown.com will be "Exploring Zeta Function Visualizations." Gabriel and Jim will provide some "Show and Ask" input. See you online on Friday!
A dark-themed event poster titled "EXPLORING ZETA FUNCTION VISUALIZATIONS." The poster includes an abstract about visualizing the Riemann Zeta function. A colorful, three-dimensional plot of a mathematical function dominates the right side. The bottom features a circular photo of the presenter, Grant Sanderson from 3Blue1Brown. The event is scheduled for Friday, October 10, with times listed, and will be held on Zoom.
Reposted by Henry Segerman
robertfathauer.bsky.social
Submissions are now being accepted for the Exhibition of Mathematical Art to be held as part of the Joint Mathematics Meetings, Washington, DC, in January of 2026. Apply online through October 15 at gallery.bridgesmathart.org. pic.x.com/MGSEyexSzo
henryseg.bsky.social
This sounds like a similar idea to a project by Jeffrey Ventrella, see archive.bridgesmathart.org/2024/bridges... I don’t think he looked at fairness, and he made polyhedra with the points as vertices rather than faces.
The Bridges Archive: 2024 paper
archive.bridgesmathart.org
henryseg.bsky.social
Correct. And rigging up the slider at that angle would not be easy either!
henryseg.bsky.social
Just added a post with some of the behind the scenes details and unused footage from this video on my Patreon: www.patreon.com/HenrySegerman
Photograph of a camera with a probe lens mounted on a slider.
henryseg.bsky.social
New dice from The Dice Lab (me and Robert Fathauer), which may (?) be useful if you regularly write equations. youtube.com/shorts/fgMox...
Dice with greek letters on the faces, on a sheet of paper with a very long equation on it.
henryseg.bsky.social
In this image, our algorithm fills the sphere much more completely than Thurston's does, despite using ten times fewer edges.
henryseg.bsky.social
The black curve is our recreation of Thurston's original algorithm to approximate Cannon-Thurston maps. The boundary between the green and purple regions is an approximation generated by our new algorithm based on veering triangulations.
henryseg.bsky.social
This image (made with Saul Schleimer) shows two different ways to approximate the Cannon-Thurston map associated to the figure-eight knot. Cannon-Thurston maps are space-filling curves, a bit like the Hilbert curve except that these fill a sphere rather than a square.
A very squiggly black curve on a sphere. The sphere is divided into green and purple regions by a less squiggly, but more sphere-filling curve.
Reposted by Henry Segerman
robertfathauer.bsky.social
Submissions are now being accepted through September 14 for SCULPT 2025. Accepted work will be presented in a ZOOM Show and Tell event on November 7. In addition, works will be digitally showcased in the exhibition section of SCULPT 2025 and in a proceedings volume.
henryseg.bsky.social
I learned thumb then index then middle. That seems like the most natural order to count your fingers.
Reposted by Henry Segerman
msmathcomp.bsky.social
Starting the #illustratingMath talks at the @icerm.bsky.social today is Elliot Kienzle, who aims to settle the question how "To draw a torus." Like all good answers, his is based on differential geometry, taking the geometry of the torus into account when drawing. And Escher's there, too😄
A person is giving a talk, with a split screen showing them and a slide with a hand-drawn diagram of a perfectly smooth torus with the title "The Perfect torus?". A split screen shows a person presenting and a slide with a hand-drawn diagram illustrating the difference between "Mathematical Precision" and "Mathematical Imprecision" when constructing a torus. A split screen shows a speaker and a slide with a hand-drawn diagram explaining the "Gauss map/Normal map," using a torus and a sphere to illustrate the concept. A person presents with a split screen, showing them and a slide with a sketch of M.C. Escher's "Hand with Reflecting Sphere" and the word "Torus" written below it.
Reposted by Henry Segerman
msmathcomp.bsky.social
Today, the one-week #illustratingMath workshop at @icerm.bsky.social starts. It is a week, packed with great talks on #images, #animations, #textiles, #sculptures, #dance, and #3dPrinting. All talks are being live-streamed, so go check out the schedule at icerm.brown.edu/program/topi... and join in!
icerm.brown.edu
henryseg.bsky.social
I added a second post on my new Patreon, about my plans for a three-dimensional expanding racks design based on the srs net (also known as the Laves graph). See www.patreon.com/posts/135832...
henryseg.bsky.social
The space-filling curve is the Cannon-Thurston map for a veering triangulation (with veering isosig gLLAQbecdfffhhnkqnc_120012). We prove that veering triangulations have Cannon-Thurston maps in an upcoming paper with Jason Manning.
henryseg.bsky.social
I never got around to posting this animation I made with Saul Schleimer.This animates successively better approximations to a space-filling curve. (Or rather, you can tile the plane with the shape, and that gives the approximation to the space-filling curve.)
henryseg.bsky.social
They generally do this by having health/damage numbers generally be very small: your attack might do three damage. Then an item that increases an effect by one makes a real difference to how you play, and feels like a real reward.
henryseg.bsky.social
This allows the game makers to mete out many tiny rewards, although few that really make much difference to the game. There is however something of a movement (particularly in indie games) to have the items you get be meaningful upgrades, and the numbers involved be really meaningful.
henryseg.bsky.social
There is perhaps a parallel in video game damage/health numbers. There are many games that measure how much damage your sword (or whatever) does in hundreds or even thousands. This allows for a large number of items to collect that modify your damage output by one or two percent here or there.
henryseg.bsky.social
Come to mathstodon, where the sources of timeline bugs are presumably less opaque!
henryseg.bsky.social
True. The cultural meaning is not that well correlated with the cardinal directions.