Homulili : )
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homulili.bsky.social
Homulili : )
@homulili.bsky.social
Little witch who got obsessed with office hoverboards during lunch. Now recreating that exact feeling in a game so you can
experience it too → discord.gg/SmNQaN24s7
testing the accelerometer sensor and the graphics pipeline

#why2025
August 11, 2025 at 9:33 AM
making some apps for the why2025 badge

#why2025
August 11, 2025 at 9:29 AM
contemplating life while i backport things after failing to move to urp : ( atleast the drawings make me happy
June 8, 2025 at 9:18 AM
been moving my shaders from the built-in render pipeline to urp and it has been quite more challenging than i expected.

Meanwhile playing some notes to relax
June 7, 2025 at 10:37 AM
Been struggling with my shader workflow, having to play the game every time just to see color/shader changes is killing my soul 😅

Any Unity devs have tips for better edit-mode preview setups?
#indiedev #gamedev #unity
June 3, 2025 at 6:17 PM
sleepy debugging zzz 😴

yes i use the steamdeck to test linux server builds

#indiedev #gamedev
June 1, 2025 at 2:45 PM
Testing Poef! multiplayer across 3 continents and... IT WORKS! 🌍

Steam page coming very soon! For now, join Discord for dev updates and playtesting ↓
discord.gg/SmNQaN24s7

Early development but I'm so excited! #gamedev #indiedev
May 31, 2025 at 7:46 AM
Usually i wake up with a melody in mind or some chords i like and i try to improvise with them, I am trying to find a melody progression that connects thru the different paces of the game but also scared of utilizing a sound too much and tiring everyone.

#indiedev #gamedev #sounddesign
May 30, 2025 at 6:43 AM
the website can be checked out here:
oshinoko.kotono.nl
May 29, 2025 at 1:03 PM
Testing on the steam deck for the linux version and it just works, steam is amazing, unity is amazing.
Steam and unity really makes cross-platform dev a breeze

*i need 2 hands to control it

#indiedev #gamedev #steamdeck #unity
May 26, 2025 at 8:08 PM
eating chips while debuging on a train ride what else can i ask for :3 im so happy
May 26, 2025 at 4:48 PM
i hate my adhd/procrastination habit like this does not need to run a server headless container on 150mb of ram i should stick to local networking gameplay and just focus on the core experience.

I really really want to fix this but i need first to validate it more.

#indiedev #gamedev
May 24, 2025 at 2:21 PM
just as i thought i had a full working network multiplayer gameloop : (

server vs client

#indiedev #gamedev #netcode
May 24, 2025 at 10:23 AM
I spent weeks obsessing over hoverboard physics and made a multiplayer racing game about mastering their controls.

Each wheel controlled independently, sounds awful, feels amazing once it clicks.

Would you take the challenge of learning it?

WIP :)

#IndieGame #RacingGame #GameDev
May 24, 2025 at 7:54 AM
What do you think? Should time reversal feel glitchy or smooth? I'm torn between making it feel broken vs magical

#gamedev #indiedev
May 23, 2025 at 9:38 PM
and then what happens if we add dithering to it?

I am surprised by the gpu not caring and still taking the same time to render frames even when increasing shader complexity

#indiedev #gamedev #shader
May 23, 2025 at 7:02 AM
experimenting with low resolution sampling shaders
from pixel size 1 ---> 19 specially like pixel size 3

using code from here:
github.com/KodyJKing/he...

#gamedev #indiedev
May 23, 2025 at 6:02 AM
is it best to start working on shaders at the end of the game?
like the opposite of netcode? why is it invisible?

#indiedev #gamedev
May 22, 2025 at 7:36 PM
Netcode race condition: tried calling RPCs immediately after spawning network objects

The objects werent ready for RPCs yet, so room codes never got set finish line couldnt identify players

Simple fix: wait 2 frames + .2s for network initialization before calling them

#gamedev #netcode #indiedev
May 22, 2025 at 5:58 PM
Office hoverboards → twin-stick racing game

Translating the feeling of independent wheel control from physical to digital, recreating the barely in control feeling.

there's some interesting physics system behind it

#gamedev #indiedev
May 18, 2025 at 7:52 PM
On the technical side of multiplayer racing: A complete networking loop from connection to race completion.

Most challenging part? Ensuring all players stay synchronized during phase transitions and maintaining race integrity, cried my self to sleep to this :c

#gamedev #networking #indiedev
May 18, 2025 at 9:27 AM
Having a fun one designing the unique Power-Up Approval system a social reaction time mechanic where players vote on each other's power-ups in real time. (based on git)

The fastest click wins, i hope this stirs up some instant drama and social dynamics

#gamedev #indiedev #gamedesign
May 18, 2025 at 9:22 AM