Homulili : )
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homulili.bsky.social
Homulili : )
@homulili.bsky.social
Little witch who got obsessed with office hoverboards during lunch. Now recreating that exact feeling in a game so you can
experience it too → discord.gg/SmNQaN24s7
testing the accelerometer sensor and the graphics pipeline

#why2025
August 11, 2025 at 9:33 AM
Been struggling with my shader workflow, having to play the game every time just to see color/shader changes is killing my soul 😅

Any Unity devs have tips for better edit-mode preview setups?
#indiedev #gamedev #unity
June 3, 2025 at 6:17 PM
Testing Poef! multiplayer across 3 continents and... IT WORKS! 🌍

Steam page coming very soon! For now, join Discord for dev updates and playtesting ↓
discord.gg/SmNQaN24s7

Early development but I'm so excited! #gamedev #indiedev
May 31, 2025 at 7:46 AM
Testing on the steam deck for the linux version and it just works, steam is amazing, unity is amazing.
Steam and unity really makes cross-platform dev a breeze

*i need 2 hands to control it

#indiedev #gamedev #steamdeck #unity
May 26, 2025 at 8:08 PM
I spent weeks obsessing over hoverboard physics and made a multiplayer racing game about mastering their controls.

Each wheel controlled independently, sounds awful, feels amazing once it clicks.

Would you take the challenge of learning it?

WIP :)

#IndieGame #RacingGame #GameDev
May 24, 2025 at 7:54 AM
What do you think? Should time reversal feel glitchy or smooth? I'm torn between making it feel broken vs magical

#gamedev #indiedev
May 23, 2025 at 9:38 PM
and then what happens if we add dithering to it?

I am surprised by the gpu not caring and still taking the same time to render frames even when increasing shader complexity

#indiedev #gamedev #shader
May 23, 2025 at 7:02 AM
experimenting with low resolution sampling shaders
from pixel size 1 ---> 19 specially like pixel size 3

using code from here:
github.com/KodyJKing/he...

#gamedev #indiedev
May 23, 2025 at 6:02 AM
Office hoverboards → twin-stick racing game

Translating the feeling of independent wheel control from physical to digital, recreating the barely in control feeling.

there's some interesting physics system behind it

#gamedev #indiedev
May 18, 2025 at 7:52 PM