SCP - Containment Breach
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hyperity.net
SCP - Containment Breach
@hyperity.net
Bringing Containment Breach new life through a modern reimagining of the 2012 classic. Hyperity Discord - discord.gg/VBDfSvst5Z
October 12, 2025 at 8:14 PM
Did you know you can attach images to posts? Kinda neat, huh?
October 9, 2025 at 7:45 AM
July 28, 2025 at 12:28 PM
Hallway, but make it bright.

We're currently redoing the lighting and prop clutter to work with the overhauled hallway generation, so start with the "before" to make the "after". Hopefully you end up pleasantly surprised.
July 20, 2025 at 12:04 AM
Aura.
July 18, 2025 at 1:38 AM
Dirty lenses... 🤤

We'll be bringing back the lens dirt and colour grading that's been unintentionally missing since the second public build of the game. Image unrelated.
July 4, 2025 at 3:40 AM
Secured, contained, and protected.
June 30, 2025 at 6:56 AM
Huh?
June 29, 2025 at 2:50 PM
May 18, 2025 at 1:47 PM
These come as a part of a procgen overhaul, and changing how hallways are handled in general. Currently every hallway is identical, but these new pices will be able to shape far more patterns and layouts.

This should also give a fair boost to performance in regards to mlcing around the facility.
May 18, 2025 at 1:46 PM
Experimenting.
May 5, 2025 at 3:02 AM
[2/2] If you're interested in contributing or want to learn more, feel free to reach out. We'd love to hear from you.
April 19, 2025 at 1:35 PM
Hey everyone,

We're currently looking for expressions of interest from PBR material artists and/or 3D modellers who might be keen to get involved.

While we’re not in a position to actively bring people on board just yet, our goal is to offer per-asset payment once we're financially stable. [1/2]
April 19, 2025 at 1:35 PM
A small price to pay for elevation.
April 10, 2025 at 4:01 PM
We're almost done on the v0.0.3 video, and wanted to know if you had any questions about any aspect of the game from programming, to audio, or questions for anyone specifically in the team. If they have an interesting enough answer, we may include it in the video with any relevant audio or visuals.
March 14, 2024 at 12:27 AM
Another quick showcase of a 3D model.

Here's one of the two shelve types that will be used as furniture.

It'll be present throughout the facility, as well as some containment chambers and other spots.
March 8, 2024 at 8:27 AM
A recovered container used by the Chaos Insurgency.
It's used for tools, gadgets and other useful items. Most notably, it had a hacking tool for overriding the lockdown mechanisms of the facility that comes in handy for attacks or other mischievous activities.
February 9, 2024 at 10:58 AM
Hello SCP game fans that've decided to take the plunge and move over to this site! Are any of you here? 👀
February 7, 2024 at 1:47 AM
Promotional image for refraction.
February 6, 2024 at 9:32 PM
Which side are you on?
February 6, 2024 at 9:30 PM
More model and room updates.
February 6, 2024 at 9:29 PM
Eyegasm.
February 6, 2024 at 9:28 PM
SCP-1074 (Stendhal's Nightmare) is back in a beta state. It knows what you are... Dreams in the mind of the dreamer. The dreamer that doesn't exist.
February 6, 2024 at 9:28 PM
More skin rendering screenshots in-engine for the fidelity test of detail normals.
February 6, 2024 at 9:26 PM
The legend himself... in the biggest comeback EVER, Jimmy Gonzales the janitor is BACK!

While he's not a direct part of the Human Rework, this design is a makeover from the original one in Containment Breach. 
The goal was to add some more detail and make the attire look more practical.
December 2, 2023 at 10:44 PM