We're currently redoing the lighting and prop clutter to work with the overhauled hallway generation, so start with the "before" to make the "after". Hopefully you end up pleasantly surprised.
We're currently redoing the lighting and prop clutter to work with the overhauled hallway generation, so start with the "before" to make the "after". Hopefully you end up pleasantly surprised.
We'll be bringing back the lens dirt and colour grading that's been unintentionally missing since the second public build of the game. Image unrelated.
We'll be bringing back the lens dirt and colour grading that's been unintentionally missing since the second public build of the game. Image unrelated.
This should also give a fair boost to performance in regards to mlcing around the facility.
This should also give a fair boost to performance in regards to mlcing around the facility.
We're currently looking for expressions of interest from PBR material artists and/or 3D modellers who might be keen to get involved.
While we’re not in a position to actively bring people on board just yet, our goal is to offer per-asset payment once we're financially stable. [1/2]
We're currently looking for expressions of interest from PBR material artists and/or 3D modellers who might be keen to get involved.
While we’re not in a position to actively bring people on board just yet, our goal is to offer per-asset payment once we're financially stable. [1/2]
Here's one of the two shelve types that will be used as furniture.
It'll be present throughout the facility, as well as some containment chambers and other spots.
Here's one of the two shelve types that will be used as furniture.
It'll be present throughout the facility, as well as some containment chambers and other spots.
It's used for tools, gadgets and other useful items. Most notably, it had a hacking tool for overriding the lockdown mechanisms of the facility that comes in handy for attacks or other mischievous activities.
It's used for tools, gadgets and other useful items. Most notably, it had a hacking tool for overriding the lockdown mechanisms of the facility that comes in handy for attacks or other mischievous activities.
While he's not a direct part of the Human Rework, this design is a makeover from the original one in Containment Breach.
The goal was to add some more detail and make the attire look more practical.
While he's not a direct part of the Human Rework, this design is a makeover from the original one in Containment Breach.
The goal was to add some more detail and make the attire look more practical.