Impossible Games
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impossible-games.bsky.social
Impossible Games
@impossible-games.bsky.social
Developer of the upcoming ARPG/Life Sim "Relics of the Forgotten".

Try the demo in itch: https://impossible-games.itch.io/relics-of-the-forgotten
Discord: https://discord.com/invite/VVfPERzZvR
Pinned
ARPG meets life sim.
Become a hero or a villain, a farmer or a king. Explore a living world and write your own story in Relics of the Forgotten.

#ShowcaseThursday #IndieDev #GameDev #IndieGame #pitchyagame #MadeWithUnreal

www.youtube.com/watch?v=eQ2G...
Relics of the Forgotten - Concept Trailer
YouTube video by Impossible Games
www.youtube.com
Beating rocks with pickaxes until ore drops out, a.k.a. mining. Should I add a specific animation for that, or is it funnier when it's the normal attack moveset?

#GameDev #IndieGame #Gaming #RPG #UnrealEngine
May 3, 2025 at 6:44 AM
"Must have been the wind..."
Maybe the ballista arrows should do a little more damage.

#GameDev #IndieGame #Gaming #RPG #UnrealEngine #Skyrim
March 23, 2025 at 11:59 AM
The easiest way for a fire mage to hone their skills and restore mana is to set a forest ablaze and constantly absorb the flames, as they spread over the area. For some reason, fire mages don't have a very good reputation.

#ScreenshotSaturday #GameDev #IndieGame #Gaming #RPG #Magic #UnrealEngine
March 22, 2025 at 11:19 AM
In Relics of the Forgotten, mana is restored by absorbing energy from powerful elemental sources. It's stored in magic gems to be released at a later point (notice the ring in the second clip).

#GameDev #IndieGame #Gaming #RPG #Magic #ARPG #UnrealEngine
March 20, 2025 at 7:38 AM
March 18, 2025 at 11:40 AM
Weapons also collide with the ground now. Depending on the surface material and the strength of the attack, a hit may get stuck on its way. So depending on the environment, a smaller weapon might be favorable.

#GameDev #Gaming #UnrealEngine #IndieGame #ARPG #Realism
March 17, 2025 at 8:50 AM
Started working on improved collisions for environmental objects. It's still in a very early stage, but we're getting somewhere.

#GameDev #Gaming #UnrealEngine #IndieGame #ARPG #Realism
March 16, 2025 at 12:05 PM
Why doesn't our moon have a Huygens ring? I think it would look way cooler.
Sure, probably something about the gravitational pull of earth and orbital resonance or something. Science won't let us have nice things.

#ScreenshotSaturday #GameDev #UnrealEngine #IndieDev #Gaming
March 15, 2025 at 11:39 AM
I started to work on some screen effects for player damage (blood splatters) and fatigue (tunnel vision). Any suggestions?

#GameDev #UnrealEngine #IndieGame #IndieDev #ARPG
March 8, 2025 at 9:31 AM
Trying to understand other people's code is like being a physician in the early days of medicine: You remove important looking parts one by one and see what stops working.

#programming
March 5, 2025 at 9:13 AM
One of these swords absorbs heat, the other one releases it as a fire wave. The more energy was absorbed, the stronger the attacks become.

#GameDev #UnrealEngine #IndieGame #IndieDev #RPG
March 1, 2025 at 8:18 AM
Reposted by Impossible Games
fuck game design knowledge.

good game design is to watch enough people play your game and increasingly remove barriers to players having the desired experience.

#gamedev
February 10, 2025 at 5:45 AM
Display of the defence ratings and protected body parts for armor items.

#ScreenshotSaturday #GameDev #UnrealEngine #IndieGame #IndieDev #RPG
February 8, 2025 at 12:04 PM
"What are quest markers? Just ask someone for the way, you antisocial nerd!"

(Almost) every NPC can give you directions to characters and locations. Only if they know the person or place, of course.

#GameDev #IndieGame #UnrealEngine #IndieDev #RPG #OpenWorld
February 1, 2025 at 7:37 AM
Wind magic pushes characters into ragdoll state now.

#GameDev #IndieGame #UnrealEngine #IndieDev #Gaming #ARPG
January 23, 2025 at 11:07 AM
Me: I finally finished this control rig. Time to make some animations.

My ADHD:

#GameDev #IndieGame #Animation #UnrealEngine #IndieDev
January 22, 2025 at 10:23 AM
Maybe not the best time to share this, but... I made a wildfire mechanic.

#UnrealEngine #IndieGame #GameDev #IndieDev #RPG #Fire #Satisfying
January 16, 2025 at 12:59 PM
Limb-based damage + limb-based looting means you should not smash an enemy's head, if you plan to sell it as a trophy afterwards.

#RPG #UnrealEngine #IndieGame #GameDev #IndieDev
January 13, 2025 at 1:07 PM
Abductions are fun!

(Disclaimer: Only in-game. Please restrain from knocking out and/or abducting people in real life without their consent.)

#GameDev #IndieGame #UnrealEngine #IndieDev
January 10, 2025 at 9:39 AM
Hitting specific body parts applies different status effects: injured legs make a character run slower, with damaged arms, they will attack less efficiently, a concussion decreases their intelligence.

#IndieDev #GameDev #UnrealEngine #ARPG #IndieGame
December 6, 2024 at 2:10 PM
Attack animations follow to the player camera angle, which allows precise hits on weak points such as the enemy's head.

#IndieDev #GameDev #UnrealEngine #ARPG #IndieGame
December 2, 2024 at 1:08 PM
ARPG meets life sim.
Become a hero or a villain, a farmer or a king. Explore a living world and write your own story in Relics of the Forgotten.

#ShowcaseThursday #IndieDev #GameDev #IndieGame #pitchyagame #MadeWithUnreal

www.youtube.com/watch?v=eQ2G...
Relics of the Forgotten - Concept Trailer
YouTube video by Impossible Games
www.youtube.com
November 28, 2024 at 3:35 PM