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impossible-games.bsky.social
Impossible Games
@impossible-games.bsky.social
Developer of the upcoming ARPG/Life Sim "Relics of the Forgotten".

Try the demo in itch: https://impossible-games.itch.io/relics-of-the-forgotten
Discord: https://discord.com/invite/VVfPERzZvR
Beating rocks with pickaxes until ore drops out, a.k.a. mining. Should I add a specific animation for that, or is it funnier when it's the normal attack moveset?

#GameDev #IndieGame #Gaming #RPG #UnrealEngine
May 3, 2025 at 6:44 AM
In Relics of the Forgotten, mana is restored by absorbing energy from powerful elemental sources. It's stored in magic gems to be released at a later point (notice the ring in the second clip).

#GameDev #IndieGame #Gaming #RPG #Magic #ARPG #UnrealEngine
March 20, 2025 at 7:38 AM
March 18, 2025 at 11:40 AM
Weapons also collide with the ground now. Depending on the surface material and the strength of the attack, a hit may get stuck on its way. So depending on the environment, a smaller weapon might be favorable.

#GameDev #Gaming #UnrealEngine #IndieGame #ARPG #Realism
March 17, 2025 at 8:50 AM
Started working on improved collisions for environmental objects. It's still in a very early stage, but we're getting somewhere.

#GameDev #Gaming #UnrealEngine #IndieGame #ARPG #Realism
March 16, 2025 at 12:05 PM
I started to work on some screen effects for player damage (blood splatters) and fatigue (tunnel vision). Any suggestions?

#GameDev #UnrealEngine #IndieGame #IndieDev #ARPG
March 8, 2025 at 9:31 AM
One of these swords absorbs heat, the other one releases it as a fire wave. The more energy was absorbed, the stronger the attacks become.

#GameDev #UnrealEngine #IndieGame #IndieDev #RPG
March 1, 2025 at 8:18 AM
"What are quest markers? Just ask someone for the way, you antisocial nerd!"

(Almost) every NPC can give you directions to characters and locations. Only if they know the person or place, of course.

#GameDev #IndieGame #UnrealEngine #IndieDev #RPG #OpenWorld
February 1, 2025 at 7:37 AM
Wind magic pushes characters into ragdoll state now.

#GameDev #IndieGame #UnrealEngine #IndieDev #Gaming #ARPG
January 23, 2025 at 11:07 AM
Me: I finally finished this control rig. Time to make some animations.

My ADHD:

#GameDev #IndieGame #Animation #UnrealEngine #IndieDev
January 22, 2025 at 10:23 AM
Maybe not the best time to share this, but... I made a wildfire mechanic.

#UnrealEngine #IndieGame #GameDev #IndieDev #RPG #Fire #Satisfying
January 16, 2025 at 12:59 PM
Limb-based damage + limb-based looting means you should not smash an enemy's head, if you plan to sell it as a trophy afterwards.

#RPG #UnrealEngine #IndieGame #GameDev #IndieDev
January 13, 2025 at 1:07 PM
Abductions are fun!

(Disclaimer: Only in-game. Please restrain from knocking out and/or abducting people in real life without their consent.)

#GameDev #IndieGame #UnrealEngine #IndieDev
January 10, 2025 at 9:39 AM
Hitting specific body parts applies different status effects: injured legs make a character run slower, with damaged arms, they will attack less efficiently, a concussion decreases their intelligence.

#IndieDev #GameDev #UnrealEngine #ARPG #IndieGame
December 6, 2024 at 2:10 PM
Attack animations follow to the player camera angle, which allows precise hits on weak points such as the enemy's head.

#IndieDev #GameDev #UnrealEngine #ARPG #IndieGame
December 2, 2024 at 1:08 PM