Voidbound
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indiegamestudio.bsky.social
Voidbound
@indiegamestudio.bsky.social
Creating an upcoming mobile game focused on cave exploration and resource gathering!

Play the demo here: https://jevinlevin.itch.io/magical-mining-demo

indiegamestud.io
Looks great, good job!
September 12, 2025 at 12:05 PM
If anyones curious about the messy tweening code that controls this here it is haha
July 18, 2025 at 1:22 PM
i trust him.
June 21, 2025 at 6:13 PM
no u
June 3, 2025 at 6:34 PM
Yes! All the models were made in blockbench by my good friend Rajdi! x.com/Rajdi_
Rajdi (@Rajdi_) / X
Rajdi (@Rajdi_) / X
x.com
June 1, 2025 at 5:24 PM
If anyone is interested in how the generation actually works, you can find an old devlog here that goes into details :)

www.youtube.com/watch?v=La4k...
Creating Randomly Generated Caves | Game Devlog
YouTube video by Jevin
www.youtube.com
May 1, 2025 at 2:57 PM
Here are some profiler screenshots that showcase the before and after, keep in mind this is with deep profiler on:
May 1, 2025 at 2:57 PM
The main optimisations I made were
- Pooling all the walls and tiles to reduce the number of instantiations
- Moving objects offscreen rather than toggling state
- Reducing loops (caching tile neighbours for example)
- Caching commonly used values during big loops (like if the tile is in the grid)
May 1, 2025 at 2:57 PM
I had a lot of fun! Felt pretty polished for just a demo. Two notes of feedback: I found myself getting confused on which direction was forward multiple times, I think having a better indicator would help. Secondly, the boss on level 10 was way too easy xD
April 21, 2025 at 11:24 PM
Something like that...
April 17, 2025 at 8:29 PM
This looks adorable
March 14, 2025 at 11:46 AM
Of course!
March 11, 2025 at 6:39 PM
Excited to finally play!
March 11, 2025 at 1:10 PM