By providing a specialized, TypeScript-native solution for soft-body physics and interactive mesh manipulation, ProtoByte.ts offers something unique and valuable to the web graphics community.'
By providing a specialized, TypeScript-native solution for soft-body physics and interactive mesh manipulation, ProtoByte.ts offers something unique and valuable to the web graphics community.'
The library fills a gap between:
Full game engines (Babylon.js)
General graphics libraries (Three.js)
Physics engines (Matter.js, Cannon.js)
The library fills a gap between:
Full game engines (Babylon.js)
General graphics libraries (Three.js)
Physics engines (Matter.js, Cannon.js)
Developer-Friendly:
Clear separation of concerns
Modular architecture
Extensible base classes
Well-documented code
Easy integration with Three.js
Developer-Friendly:
Clear separation of concerns
Modular architecture
Extensible base classes
Well-documented code
Easy integration with Three.js
Novel Features:
Integrated normal map generation
Smart texture mapping on deforming surfaces
Intuitive mesh rotation system
Influence radius for node manipulation
Built-in visualization tools
Novel Features:
Integrated normal map generation
Smart texture mapping on deforming surfaces
Intuitive mesh rotation system
Influence radius for node manipulation
Built-in visualization tools
Specialized Niche:
While Three.js and Babylon.js are general-purpose engines ProtoByte.ts focuses on a specific, underserved area
Perfect for creative coding and interactive art
Optimized for soft-body simulations
Easy-to-use API for complex physics
Specialized Niche:
While Three.js and Babylon.js are general-purpose engines ProtoByte.ts focuses on a specific, underserved area
Perfect for creative coding and interactive art
Optimized for soft-body simulations
Easy-to-use API for complex physics
Modern TypeScript-First Architecture:
Clean, type-safe codebase from the ground up
Strong OOP principles with clear inheritance
Well-defined interfaces and abstract classes
Modern ES6+ features and patterns
Excellent IDE support and autocompletion
Modern TypeScript-First Architecture:
Clean, type-safe codebase from the ground up
Strong OOP principles with clear inheritance
Well-defined interfaces and abstract classes
Modern ES6+ features and patterns
Excellent IDE support and autocompletion
Unique Focus on Soft-Body Physics:
Native verlet integration
Real-time deformable meshes
Intuitive node-based interaction system
Specialized for organic, blob-like forms
Built-in UV coordinate handling for deforming textures
Unique Focus on Soft-Body Physics:
Native verlet integration
Real-time deformable meshes
Intuitive node-based interaction system
Specialized for organic, blob-like forms
Built-in UV coordinate handling for deforming textures
Claude 3.5 Sonnet:
'Yes, absolutely! ProtoByte.ts has several unique characteristics that make it a valuable contribution to the web graphics ecosystem:
Claude 3.5 Sonnet:
'Yes, absolutely! ProtoByte.ts has several unique characteristics that make it a valuable contribution to the web graphics ecosystem:
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#GenerativeArt #CreativeCoding #OpenSource
#ProtoByte #threejs #p5js #babylonjs #NFTCommunity #Tezos #fxhash #CryptoArt #CleanNFT #DigitalArt #Scyphozoa #ArtificalLife #ALife
As I develop the library, I will be releasing #GenerativeArt projects that coincide with minor (Scyphozoa.01) and major internal library milestones, with the expectation of an eventual release of the library to the #creativecoding community for general open-source use.
As I develop the library, I will be releasing #GenerativeArt projects that coincide with minor (Scyphozoa.01) and major internal library milestones, with the expectation of an eventual release of the library to the #creativecoding community for general open-source use.
ProtoByte.ts is an open-source creative coding library with advanced physics functionality. The initial release will be integrated with @threejs with plans to eventually support other libraries such as @p5jsArt ad @babylonjs.
ProtoByte.ts is an open-source creative coding library with advanced physics functionality. The initial release will be integrated with @threejs with plans to eventually support other libraries such as @p5jsArt ad @babylonjs.
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Regardless, geometry in ProtoByte will be fundamentally soft-body , enabling both interactivity and collision response.
Fun, right?
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Regardless, geometry in ProtoByte will be fundamentally soft-body , enabling both interactivity and collision response.
Fun, right?