Jeremy Burns
@jaburns.bsky.social
100 followers 120 following 11 posts
Programmer and game designer, working on Rebounder with @thirtythreegames.bsky.social
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Reposted by Jeremy Burns
thirtythreegames.bsky.social
Rebounder is announced! Wishlist it on steam, or play the shareware version right now: reboundergame.com/shareware
jaburns.bsky.social
Yeah you're right, it definitely lacks the fun shitposty energy
jaburns.bsky.social
Ah fair, yeah it's definitely a brutal one lol. Sure Shot is a bit easier IMO, might be worth trying with save states if you haven't. Oh, something else to try would be slow-down maybe? Celeste's accessibility features are so nice, it's too bad you need to lean on the emulator for such things in smw
jaburns.bsky.social
That's a frustrating feeling. I assume you've tried playing through with save states but find that unsatisfying?
jaburns.bsky.social
SMW doesn't check everything every frame, so depending on the frame you do something on it might not detect it, which is the absolute pinnacle of inconsistency. Midair shelljumps are affected by this strongly.
jaburns.bsky.social
Next time someone says the hitboxes are consistent ask them how many midairs they can do in a row lol
jaburns.bsky.social
That's part of why I'm hoping a new game that's influenced by kaizo and shell jumping specifically can bridge the gap to new players. There's many accidentally cool things in SMW kaizo that could be approachable by anyone if designed deliberately.
jaburns.bsky.social
Yeah I know what you mean for sure. There's definitely an effect where the more that people get used to something the less it feels like jank, so the people in the position to patch these things in SMW don't realize there's a problem or even consider them fair game.
jaburns.bsky.social
Thanks! 100% agree. The jank plus the weird hitboxes plus the super punishing timing windows can all be left behind and you're still left with something challenging and fun with a high skill ceiling.
Reposted by Jeremy Burns
logangilmour.bsky.social
Experimenting with more complex ink (gradients and fluorescence with transfer patterns):
jaburns.bsky.social
GG! Very fun level!
jaburns.bsky.social
Cursed Forest from Advanced Shells by RicardoDeMelo. Really digging this hack so far! #kaizo #smw
jaburns.bsky.social
Inspired by #kaizo shell hacks like @shaoshao-smw.bsky.social's incredible Baron of Shell, we're working on a shell-like game. Hopefully we can build something that makes the joy of shell jumping more approachable.
Reposted by Jeremy Burns
ramiismail.com
Instead of on Twitter - let's try this here & see if it works by now.

If you're developing a game, or released one: reply with the title, description, screenshots, and/or a link. Doesn't matter what stage of development you're in. Then repost this, and let's see what cool stuff we're all making.