Jake Steinberg
@jakesteinberg.substack.com
1.7K followers 390 following 3.8K posts
Writer | Jewish/Latino | MFA Creative Writing @ The New School | Games X Storytelling | JakeNoseIt on Twitch | 📩 [email protected] | Debut Acquired ✅
Posts Media Videos Starter Packs
jakesteinberg.substack.com
Peter Hunt and the Great Outdoors
jakesteinberg.substack.com
lol
jakesteinberg.substack.com
(yes the reveal that Pikmin were moving stuff is incoming)
jakesteinberg.substack.com
it's hard being so right all the time
jakesteinberg.substack.com
is the only way this ends that I back off from my actual opinion and yield to someone calling me intellectually dishonest? Is that the goal? Or should I start talking about how honestly you are approaching interpreting my point?
jakesteinberg.substack.com
I stand by what I said!

To me the other perspectives are always imagined because they aren't in the review with us and cannot represent themselves.

If there's something in the work that inspires this reflection, you can always make an argument, but I just don't see "not for me" helping any review
jakesteinberg.substack.com
Fav part of Ghost of Yotei so far is that Atsu is maybe magic? I hope the story eventually leans more into that. Getting a sense of her connection to nature in a way that feels way more salient than it did in the last game
jakesteinberg.substack.com
I am not really concerned with the absence of saying something is good or bad.

I am concerned with invoking other (imagined) perspectives when one says "it's not for me," because I am reading a review to read about the "me" in question.
jakesteinberg.substack.com
sorry i can't return your call i have been owned in the marketplace of ideas
jakesteinberg.substack.com
not sure.

maybe you should.

keep posting.

😈
jakesteinberg.substack.com
all of your tweets about "it's not for me" are appearing on my podcast this week

i am sorry
jakesteinberg.substack.com
incredible dining squad sign me up
jakesteinberg.substack.com
Totally! But, I’m not saying a critic’s job is to objectively call something good or bad. a critic should make that call because it situates their worldview. “Good” and “bad” in criticism are expressions of what the critic values and what they think art is for
jakesteinberg.substack.com
In your baseball example, the difference is that you’re describing a personal stance rather than performing tolerance toward consensus taste. When used critically, “not for me” can signal fear of misjudging the canon—a submission to the authority of taste rather than a genuine reckoning with it.
jakesteinberg.substack.com
It gestures toward self-awareness while actually deferring to dominant taste (“others like it, so it must be valuable”). But I am not interested in the imagined value of others in a specific review!
jakesteinberg.substack.com
apologies if i am misunderstanding i am trying lol

I think we’re aligned on the value of interrogating why something does or doesn’t reach us.

My issue with “not for me” is when it replaces that interrogation. I think it’s often deployed as a rhetorical shield.
jakesteinberg.substack.com
jordan i think the difference here is that you are presenting your opinion about the sport.

I would think if you were going to write a piece of criticism you would be able to interrogate your dislike of the sport--what has/hasn't reached you--without excusing it as inherently "not for me"
jakesteinberg.substack.com
not brave enough to meaningfully discuss this, good luck!!!
jakesteinberg.substack.com
need someone to tell me how this puppy runs on Switch/how that version looks on Switch 2
team.trinketstudios.com
🗣️ BATTLE SUIT ACES RELEASE DATE ANNOUNCEMENT 🗣

🤖cool robots
🏳️‍🌈queer, found family narratives woven throughout the game
👨‍🍳made by beloved indie Battle Chef Brigade team
🃏📺part-card battler, part visual novel
🎨iconic anime art style

Coming to Switch, PS5, and PC on October 7th! don't miss this! 🫵
jakesteinberg.substack.com
No, it's backstory. It explains why the protagonist is the way they are, but it doesn’t necessarily justify why this story starts now.

Inciting incidents start the story's *present action*
jakesteinberg.substack.com
what do you think the inciting incident is in Ghost of Yotei?
jakesteinberg.substack.com
Why does a story start when it starts is a fundamental question every storyteller attempts to answer when working on any creative work.

It is why typical storytelling structure starts with an opening image and then a *catalyst*

You create a sense of "everything was ordinary until..."
jakesteinberg.substack.com
best trailer for Metroid Prime 4 we have gotten so far.

Baby Suit Samus
jakesteinberg.substack.com
(yes the reveal that Pikmin were moving stuff is incoming)