Technical & creative director, developer, designer & audio eng for Webby winning #WebXR titles Escape Artist (https://esc.art) and Above Par Mini-Golf.
My new game #InTirol is out now: https://intirol.game
Don't let it sneak up on you
Don't let it sneak up on you
It'll be desktop/mobile-only at launch for a change, but of course I had to develop a mixed reality "stunt capture app" for it using WebXR 🤷 Check out that process along w/ a sneak peak of my next original title, and keep an eye out for more
🏃➡️↗️➡️↘️🛏️
It'll be desktop/mobile-only at launch for a change, but of course I had to develop a mixed reality "stunt capture app" for it using WebXR 🤷 Check out that process along w/ a sneak peak of my next original title, and keep an eye out for more
🏃➡️↗️➡️↘️🛏️
Last barrier to me using it in production is the WebXR-to-WebGPU bindings, which I believe is in proposal phase?
Last barrier to me using it in production is the WebXR-to-WebGPU bindings, which I believe is in proposal phase?
The overall look reminds me of my old DOS Tandy from the early 90’s, which is to say 🥵 www.amazon.com/dp/B0BZCMX4R...
The overall look reminds me of my old DOS Tandy from the early 90’s, which is to say 🥵 www.amazon.com/dp/B0BZCMX4R...
The mechanical theatre of Schloss Hellbrunn 🖌️ hand-painted vertex color ➡️ emissive channel (on top of diffuse) ➡️ randomized intensity every few frames 🚨 plus highly performant
The mechanical theatre of Schloss Hellbrunn 🖌️ hand-painted vertex color ➡️ emissive channel (on top of diffuse) ➡️ randomized intensity every few frames 🚨 plus highly performant
Also in the final stages of submitting it to Meta to be featured on the new tab page to appear on 30m devices globally 🤞 The last 2% has gone agonizingly slow but it’s *almost there*
Also in the final stages of submitting it to Meta to be featured on the new tab page to appear on 30m devices globally 🤞 The last 2% has gone agonizingly slow but it’s *almost there*
But I replaced certain lights/shadows w/ hand-painted replicas of the specific shadow shape like in old German film, then animate intensity + position to mimic fire light
But I replaced certain lights/shadows w/ hand-painted replicas of the specific shadow shape like in old German film, then animate intensity + position to mimic fire light
May come back to this. Want to play along to a backing track and target specific notes in key, and drive more animations w/ the XY
May come back to this. Want to play along to a backing track and target specific notes in key, and drive more animations w/ the XY
Adding it for the bottle/liquid shader next but that will be a bit more work and I am trying to take it easy after a busy few weeks
Adding it for the bottle/liquid shader next but that will be a bit more work and I am trying to take it easy after a busy few weeks
Flee the storm o’er surreal, expressionist manor grounds on the outskirts of Salzburg, 1914 ⛈️
Flee the storm o’er surreal, expressionist manor grounds on the outskirts of Salzburg, 1914 ⛈️