James Clifford Kane
jamesckane.bsky.social
James Clifford Kane
@jamesckane.bsky.social
https://jamesckane.com

Technical & creative director, developer, designer & audio eng for Webby winning #WebXR titles Escape Artist (https://esc.art) and Above Par Mini-Golf.

My new game #InTirol is out now: https://intirol.game
My new game launches this week

Don't let it sneak up on you
November 10, 2025 at 10:24 PM
New game announcement soon!

It'll be desktop/mobile-only at launch for a change, but of course I had to develop a mixed reality "stunt capture app" for it using WebXR 🤷 Check out that process along w/ a sneak peak of my next original title, and keep an eye out for more

🏃‍➡️↗️➡️↘️🛏️
October 10, 2025 at 6:51 PM
My keyboard has a tiny LED screen to display gifs and other info and it is admittedly dumb but also makes me happy

The overall look reminds me of my old DOS Tandy from the early 90’s, which is to say 🥵 www.amazon.com/dp/B0BZCMX4R...
September 3, 2025 at 2:53 PM
Art and inspiration for In Tirol
July 17, 2025 at 10:30 PM
Hand-painted light-and-shadow alpha textures - I traced over real shadowmaps with Krita brushes on a pressure-sensitive tablet. Again, position and intensity were randomized to mimic flame light. Cheaper and stylized in line with my expressionist art direction
July 17, 2025 at 6:53 PM
My recent Quest 2 optimizations for 'In Tirol' resulted in cool new visuals in a few places

The mechanical theatre of Schloss Hellbrunn 🖌️ hand-painted vertex color ➡️ emissive channel (on top of diffuse) ➡️ randomized intensity every few frames 🚨 plus highly performant
July 17, 2025 at 6:48 PM
Because bsky refuses to show you the gifs...
March 28, 2025 at 4:37 PM
VR theremin interaction also working well. I went with a simpler pointer interaction versus full radio field proximity sim due to scale and cross-platform compatibility

May come back to this. Want to play along to a backing track and target specific notes in key, and drive more animations w/ the XY
March 25, 2025 at 4:11 PM
Bottled liquid shader working in VR w/ custom controllers! Pour one out for your homies at intirol.game
March 25, 2025 at 3:45 PM
I skimped on a few VR-specific interactions to hit my GDC deadline, but I'm back home from a successful trip and adding controller input for the torch and theremin

Adding it for the bottle/liquid shader next but that will be a bit more work and I am trying to take it easy after a busy few weeks
March 22, 2025 at 9:30 PM
In Tirol launches Monday at @officialgdc.bsky.social sponsored by @viverse.com!

Flee the storm o’er surreal, expressionist manor grounds on the outskirts of Salzburg, 1914 ⛈️
March 13, 2025 at 3:59 PM
Jam sesh w/ me 'n Elmo (he's good)
March 13, 2025 at 12:27 AM