Jamis Buck
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jamisbuck.bsky.social
Jamis Buck
@jamisbuck.bsky.social
Rubyist, Author, Martial Artist, Husband, Father, Friend. He/him.
No, that’s just the seed used to initialize the PRNG, so that running again with the same seed produces the same result.
June 28, 2025 at 6:15 PM
Yeah, you're not wrong. I know Java and BASIC are very different. That wasn't my point. My point was that BASIC was about 30 years old when Java came out. Java is now 30 years old.
April 15, 2025 at 3:19 AM
For preserving my own personal history more than anything else, I've posted the source code on GitHub: github.com/jamis/lux-ke... -- it probably is of no interest to anyone but me, but at least check out that readme and boggle at how obsessively thorough I was at documenting this thing!
GitHub - jamis/lux-kernel: A C++ implementation of a ray tracer, written circa 1998. Unoptimized, proof-of-concept, experimental. Historical interest only.
A C++ implementation of a ray tracer, written circa 1998. Unoptimized, proof-of-concept, experimental. Historical interest only. - jamis/lux-kernel
github.com
March 19, 2025 at 2:02 AM
The image itself was patterned after a more famous image called "1984", where the four balls at the top were the "1", "9", "8", and "4" balls (from a July 1984 paper titled "Distributed Ray Tracing", here: graphics.pixar.com/library/Dist...).
graphics.pixar.com
March 19, 2025 at 1:14 AM
Oh, that’s good to know! I’ll bump it up on my to-read list. :)
January 23, 2025 at 4:31 AM
I loved Susanna Clarke's "Jonathan Strange & Mr. Norrell", so "Piranesi" has been on my radar for a while. Did you like it?
January 21, 2025 at 2:51 PM
Thanks for giving the book a try!
January 17, 2025 at 3:55 AM
A final bit of trivia: my dungeon generator was actually included (with my blessing) on a CD distributed with the 25th anniversary edition of Dragon Magazine (issue #284)! That was flattering. :)
December 27, 2024 at 9:29 PM
Other generators I wrote from that period are also on GitHub, posted a few years ago: github.com/jamis/dnd-npc and github.com/jamis/dnd-du... . I also wrote a town generator, but I can't find it anymore. 🤷🤷
December 27, 2024 at 9:29 PM
Interestingly, this was the *second* version of my treasure generator. I almost certainly do not have the first version anymore, but it was probably a little bit less over-engineered than this one. :)
December 27, 2024 at 9:29 PM
The other two repositories were different UI's for a random treasure generator built on top of Basilisk. (One UI for web, the other for Win32.) Both (including the web UI!) are written in C. github.com/jamis/dnd-tr... github.com/jamis/dnd-tr...
December 27, 2024 at 9:29 PM
"Basilisk" was a kind of simple scripting engine for parsing data files. It was honestly more than a little over-engineered, but I was passionate and didn't have any kids yet, so I was practically made of time. :) github.com/jamis/basilisk
December 27, 2024 at 9:29 PM
Same! It might be the primary reason I bother roasting a turkey :)
November 29, 2024 at 2:20 PM
Thank you for the stickers! They turned out so well 👍
November 16, 2024 at 5:42 PM
Credit for that goes entirely to Adviti! I think she said she saw it online somewhere?
November 15, 2024 at 4:35 AM