Since I am still neck deep in player driven missions (I hope it will be half as fun to play with as it's hard to implement). Here is another unrelated short combat footage, early T2 hull vs some T1 platoon.
I am working on some massive changes related to Level generator to make zones semipersistent as always planned. So here is tiny Tier 1 combat footage in meantime.
Note: this hull shouldn't be able to pick up vehicle of this weight/size.
All vehicles now support full armor and module simulation. Unlike complex vehicles, modules don't provide specific functionality and aren’t destructible. They mainly act as weak points for armor pen projectiles, more than enough for this context.
Even identical firing modes can have different subtypes. Rapid fire pulse trades range & control for higher DPS and tracking. They also scale differently.
Yesterday someone threw three newborn kittens into thrash bin for glass recycling. We can argue about pure good, can't imagine absolute there anyway. I however won't argue about existence of pure evil, at this point it's axiomatic.