@janorszulik.bsky.social
500 followers 6 following 110 posts
Developer of #Precursor.
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janorszulik.bsky.social
Some Patriots might come in handy during an Alien Invasion... so, Patriots!

#Precursor #gamedev #pixelart
janorszulik.bsky.social
Hi! Nowhere yet, as soon as proper trailer is available I will make EGS page and link in bio.
janorszulik.bsky.social
One of the perks of working on Precursor. When I get annoyed with something, I can just blow stuff up Gta style.

#Precursor #screenshotsaturday #gamedev
janorszulik.bsky.social
No MP sadly, I will explain it in later posts, it's bit complex and best when it includes visual footage
janorszulik.bsky.social
Since I am still neck deep in player driven missions (I hope it will be half as fun to play with as it's hard to implement). Here is another unrelated short combat footage, early T2 hull vs some T1 platoon.

#Precursor #pixelart #indiegame
janorszulik.bsky.social
I am working on some massive changes related to Level generator to make zones semipersistent as always planned. So here is tiny Tier 1 combat footage in meantime.

Note: this hull shouldn't be able to pick up vehicle of this weight/size.

#pixelart #indiegame #Precursor
janorszulik.bsky.social
Honestly most of the time (with few exceptions) only variant that was viable for given letter at given resolution :D
janorszulik.bsky.social
Lot of work on mission system done - functionality, QoL, Gui. Short vid:

#pixelart #gui #precursor #indiegame
janorszulik.bsky.social
#screenshotsaturday #pixelart #gamedev
janorszulik.bsky.social
All vehicles now support full armor and module simulation. Unlike complex vehicles, modules don't provide specific functionality and aren’t destructible. They mainly act as weak points for armor pen projectiles, more than enough for this context.

#Indiegame #pixelart
janorszulik.bsky.social
Alright, asset pipeline now supports modules and directional armor values even for simple vehicles.

#Precursor #gamedev #indiedev #TechArt
janorszulik.bsky.social
Heavy beam subtype, slow charge up, slow tracking (especially when firing), better range, brutal dps and nice swirly effect as a bonus.

#Precursor #gamedev #vfx #screenshotsaturday
janorszulik.bsky.social
Well that's the trick, make fren, fren won't nuke you.
janorszulik.bsky.social
Even identical firing modes can have different subtypes. Rapid fire pulse trades range & control for higher DPS and tracking. They also scale differently.

#Precursor #gamedev #indiegame
janorszulik.bsky.social
Emitter crafting, holographic previews for modules, pinnable interactive tooltips, variable firing mode configurations, emitter stat scaling.

#Precursor #indiedev #pixelart
janorszulik.bsky.social
Updated equipment widget to properly reflect changes after decoupling modules from hull segments.

#Precursor #gamedev #indiedev
janorszulik.bsky.social
Crucible, modular material processing facility.

#Precursor #pixelart #indiedev #gamedev
janorszulik.bsky.social
ofc it's named after them eelectricity, we are just shortening it.
janorszulik.bsky.social
Note: Kittens are fine and atm in good care.
janorszulik.bsky.social
Yesterday someone threw three newborn kittens into thrash bin for glass recycling. We can argue about pure good, can't imagine absolute there anyway. I however won't argue about existence of pure evil, at this point it's axiomatic.