James
@jarmsicle.bsky.social
26 followers 24 following 32 posts
Stealing time to build games.
🏹 The Long Arc (https://play.date/games/the-long-arc/) is an action arcade game for the #playdate console built using #nim
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jarmsicle.bsky.social
It's the last day of the sale for 🏹 #TheLongArc on #playdate, grab a copy! play.date/games/the-lo... #indiedev
jarmsicle.bsky.social
I started adding support for achievements (via gurtt.dev/trophy-case) to my #playdate game #TheLongArc -- which is still on sale, btw: play.date/games/the-lo...
jarmsicle.bsky.social
The Long Arc for #playdate is on sale — grab a copy here: play.date/games/the-lo...
jarmsicle.bsky.social
I'm working on an update to #TheLongArc that includes bug fixes and game balance tweaks, but also adds support for high scores #indiedev #playdate
jarmsicle.bsky.social
I don’t know who they are, but a user named tallyfoley is the first person to beat #TheLongArc on #playdate! I feel like I should commemorate this in some way
jarmsicle.bsky.social
Incremental progress: turrets can now damage enemies. I also put together a design document so I have a formalized set of features, enemies, and upgrades that need to be built. #playdate #towerdefense #indiedev
jarmsicle.bsky.social
The turrets can fire bullets now! They can't damage enemies yet, but that's next. #playdate #indiedev #towerdefense
jarmsicle.bsky.social
I love the dark contrast of the characters against the background. Looks great
jarmsicle.bsky.social
Hey, thanks! I appreciate that :)
jarmsicle.bsky.social
I'm starting to add turrets to this tiny #towerdefense game I'm toying with on the #playdate. They don't shoot yet, but you can control their direction with the device crank #indiedev
jarmsicle.bsky.social
After resolving a device crash caused by storing too much data on the tiny stack of the #playdate, I got my performance test running on device. I’m pleased with the results for right now. #indiedev
jarmsicle.bsky.social
Testing the performance of the path finding and spatial indexing for the #playdate #towerdefense game I'm poking at #indiedev
jarmsicle.bsky.social
I picked up the tower defense project I was playing with a few months back. I got an enemy moving across the map today #playdate #towerdefense #indiedev
jarmsicle.bsky.social
I’m the developer :)
Reposted by James
play.date
Playdate @play.date · Jul 9
Whip out those Playdates, new Catalog games are here 🙌 !!

Open up Catalog inside your Playdate or head to play.date/games
jarmsicle.bsky.social
Started in on a new #playdate project. I'm just playing around at this point, but I got a map being rendered using LDtk, then a flow field that I'll use for enemy steering. #indiedev
jarmsicle.bsky.social
I’m proud to announce that #TheLongArc has been accepted into the #playdate catalog. No date yet, so if you can’t wait its available now on itch: elephantstarballoon.itch.io/the-long-arc
jarmsicle.bsky.social
Now that my first game is launched (elephantstarballoon.itch.io/the-long-arc), I started playing with rendering a #voxel based model on the #playdate. I'm faking a 3d effect by rendering the layers as separate sprites. Then I offset each layer to make give it a sense of depth #PixelArt #indiedev
jarmsicle.bsky.social
Now that my first #playdate game is available on itch (elephantstarballoon.itch.io/the-long-arc), I'm starting to play with ideas for my next game. My first idea is a tower defense game that integrates the crank, so I put together a mock #indiedev #PixelArt
jarmsicle.bsky.social
The Long Arc is available now for #playdate on itch: elephantstarballoon.itch.io/the-long-arc

#indiedev #nim #TheLongAr
jarmsicle.bsky.social
I may regret having to rebalance things last minute, but I decided I needed more air based enemies. I added a swarm of imps that moves quick, shifts around and shoots. Releasing soon for #playdate: elephantstarballoon.itch.io/the-long-arc #indiedev #PixelArt