Business: [email protected]
(though I wish they'd just design more interesting and robust games instead)
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
(though I wish they'd just design more interesting and robust games instead)
They're AI-generating the music here.
Fuck that.
They're AI-generating the music here.
Fuck that.
Find out it uses OpenAI to write "non-important NPC dialogue".
🫠
Shared by @gizmodo.com: buff.ly/yAAHtHq
Apparently you can just cast a spell at an LLM to jailbreak it with (frequent) 90% success arxiv.org/html/2511.15...
Apparently you can just cast a spell at an LLM to jailbreak it with (frequent) 90% success arxiv.org/html/2511.15...
So in case you've been wondering where my past streams went, you can check 'em out here: www.youtube.com/jerpdoesextras
So in case you've been wondering where my past streams went, you can check 'em out here: www.youtube.com/jerpdoesextras
Superhero movies are a fucking plague, they destroyed an entire generation of media- yes the first few waaaay back in the 10's were kinda fun, but they weren't worth... This.
I barely dove into the game and I really need to find time get back into it.
I barely dove into the game and I really need to find time get back into it.
"What game is that?"
"What game is that?"