Joey Simas
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joeysimas.bsky.social
Joey Simas
@joeysimas.bsky.social
Senior Level Designer at Riot Games on VALORANT
Survival Horror Solo Dev in my free time
My rito summer break has come to an end. Enjoyed touching grass with the pup but it's back to the grind tomorrow 👊
July 14, 2025 at 7:34 AM
Put the side project on hold a bit ago but it's always fun to go back and see where I left off. #gamedev #indiedev
April 16, 2025 at 7:51 PM
GG
March 4, 2025 at 10:36 AM
Aite at least it's functional
December 18, 2024 at 8:46 AM
Just a quick test blockout with the kit tonight #gamedev
December 4, 2024 at 10:54 AM
Head tracking and (hit) reaction farming
December 3, 2024 at 8:42 AM
Heads up! #gamedev
December 2, 2024 at 5:43 AM
Sploosh
December 1, 2024 at 9:44 AM
Post four indie games you think more people should have played

Ad Infernum
Lorn's Lure
HROT
Fear the Moon
November 27, 2024 at 3:30 AM
It's my birthday and STALKER 2 is finally here, what more could you ask for 🥳 time to lose myself in the zone
November 20, 2024 at 4:50 PM
Just walkin' around
November 16, 2024 at 8:22 AM
I've been prototyping a bunch of different ideas over the last year on Something™️ in the survival horror space. Building gameplay systems and working on skills I'm less familiar with like texturing, modeling, animating etc. Hopefully I'll have more to share soon 👀 #HorrorFriday
November 15, 2024 at 8:24 PM
Made this little game for Halloween about 2 years ago "The Tunnels". It was an asymmetrical multiplayer horror game, basically just spooky escape room tag, that I made in a month mostly from scratch. Multiplayer and proximity chat was tough lol but was fun to make and play with friends. #gamedev
November 8, 2024 at 8:52 PM
Finished Dragon Age: The Veilguard! WHAT A GAME. I crawled into my cave and put 60 hours into it the last few days. Combat is the best Biowares ever done, fell in love with all of the companions and the final string of missions might be one of the best endings I've ever played in an RPG. Go play it.
November 4, 2024 at 11:31 AM
Last day of #blocktober means time for one more post. Another ROCO map I worked on - Wanted. Set in Mexico it featured a mix of fighting through shops along a busy street and a government building that I think had a lot of really fun mantle routes. #gamedev
October 31, 2024 at 8:15 AM
Finished Black Ops 6. Was just okay for me. Mission variety really shined though. You've got your standard action set pieces but you also have stealth missions, a casino heist, an open world mission and more. One particular mission felt sort of Control like which was probably the stand out for me.
October 29, 2024 at 6:07 AM
Finished Fear the Spotlight! I actually played it last year but I booted it up tonight since it's now fully launched. I didn't even know there was a whole new story to play and it was such a blast. Great puzzles, touching story and I love the retro vibes. @cozygamepals.bsky.social are killing it
October 24, 2024 at 10:04 AM
Finished Alan Wake 2: The Lake House. Just what I wanted it to be. A quick little package. I appreciate that it was focused on combat and puzzle solving but the story was still intriguing. I think the world of Alan Wake/ Control is just so good. Love the FBC stuff and glad we're going to get more.
October 24, 2024 at 7:19 AM
Finished A Quiet Place: The Road Ahead. Feels like it slipped under the #HorrorGames radar with SH2 just coming out?

I thought it was solid. Enjoyed how they gamified the Quiet Place world and monsters. Good story. Fun set of mechanics. They were EXTRA heavy handed on the yellow paint though lol
October 24, 2024 at 6:06 AM
Finished Neva. If you liked Gris you'll like Neva. Beautiful art and music. Solid combat. I enjoyed the way damage and healing worked, encouraging you to play proactively.

Winter was by far my favorite level. The mirror mechanic was really unique and got an audible "oh shit" out of me lol. #games
October 24, 2024 at 6:02 AM
New site also means new people to introduce Athena too 🐾
October 21, 2024 at 10:28 PM
More blocks for bsky! Probably my favorite Wingman map I designed for ROCO - Vertigo. Lot's of fun high risk/ high reward jumps and gameplay. #blocktober #gamedev
October 21, 2024 at 7:58 PM
#blocktober on bsky! Here's some screenshots of Oasis. A favorite of mine that never quite made it off the design cutting room floor from ROCO. #gamedev #leveldesign
October 19, 2024 at 7:05 PM