Jason
json.codes
Jason
@json.codes
Software Developer.

Trying to make indie games. Pessimistically optimistic. Not very enthusiastic. There’s no way this could possibly go wrong.
Manually placing buildings for my city level felt like a lot of work so I created a custom editor instead which can randomly place them for me. Now I smash "Randomize Seed" until I get a layout I'm happy with #gamedev #indiedev #indiegame
August 5, 2025 at 8:22 PM
Here's a really minor update to improve the aiming and lock-on targets. It's much less jarring than the earlier prototype version #gamedev #indiedev
May 7, 2025 at 8:36 AM
Here is the missile system in my #indiegame with added missile trails and explosion effects #gamedev #indiedev
April 9, 2025 at 8:34 PM
It's been a while since I posted about my #indiegame but here is a work in progress for target lock for missiles (complete with debug overlays so you can see what is happening) #screenshotsaturday #gamedev
March 29, 2025 at 10:36 PM
Moving this into the game has been slow progress with lots of tweaking of behaviour settings. Gradually coming together but it's hard to actually figure out how aggressively the enemies should move without having some semblance of an actual level so I might do that next #gamdev #indiedev
json.codes Jason @json.codes · Dec 29
Getting the enemy movement to work in 3D space went pretty smoothly. A couple of funky glitches in certain scenarios but this is probably good enough to start bringing into the game #gamedev
January 17, 2025 at 9:44 PM
I was hoping to complete the gameplay loop of my game by the end of the month but instead I started a new farm on Stardew Valley #gamedev
January 11, 2025 at 8:11 AM
Reposted by Jason
calling all developers, if u have a steam page, itchio page or what ever .

please link your games, that way we can check out your work and increase your wishlists ^^

#indiedevelopers #indiedevs #indiegames

retweets appreciated , help gain exposure to developers
January 5, 2025 at 1:32 AM
Reposted by Jason
*loading a pistol and reopening netscape navigator* net's haunted
January 3, 2025 at 9:32 PM
Reposted by Jason
To my #GameDev / #DigitalHoarders folk, if you have not claimed the free Megascans assets yet, you have a couple of hours left to do it. approx 18k assets for free.
do it in both places, because they are used differently.
www.fab.com/megascans-free
and
quixel.com/megascans/home
go now. do it now.
Get all Quixel Megascans for free on Fab.com
All Megascans are free for everyone under Fab’s Standard License until the end of 2024, for all engines and tools.
www.fab.com
December 31, 2024 at 4:03 PM
Today is the deadline I set for myself for releasing a demo of my game. I'm happy to say...that I am absolutely no where near that milestone but I have learnt a lot along the way.

I can't wait to come up with a new milestone and miss that one too #gamedev
December 31, 2024 at 1:08 PM
Getting the enemy movement to work in 3D space went pretty smoothly. A couple of funky glitches in certain scenarios but this is probably good enough to start bringing into the game #gamedev
December 29, 2024 at 11:16 PM
Now I have multiple behaviours combined, including obstacle avoidance, it's time to get this running with full 3D movement #gamedev
December 29, 2024 at 9:48 PM
Did a bit of work on nearby object detection this evening, should just need to calculate some some steering forces and the enemy should be able to *attempt* to avoid other obstacles in front of it
December 28, 2024 at 11:46 PM
Here is an example of pursuit, wall avoidance, and wander behaviours combined. Different behaviours have different priorities so, for example, enemies will try to avoid crashing into walls above all else. Next I need to add avoiding crashing into the player or other enemies #gamedev
December 28, 2024 at 2:12 PM
Ah yes, the exact enemy behaviour I was looking for #gamedev
December 19, 2024 at 8:47 PM
The enemy AI movement behaviors were a pain to work on with the third person view and steering controls in my game so I created a separate scene as a test bed to provide a better view to observe the enemy behaviour. Here they are plotting a basic intercept path to the player #gamedev
December 17, 2024 at 10:26 PM
I’ve had this book on my shelf for years and I’ve skimmed it periodically. Now that I’m actually doing some #gamedev this is proving to be a fantastic resource
December 15, 2024 at 7:27 PM
Reposted by Jason
The most unreasonably priced service AWS offers is a hosted zone.

It's only 50¢ a month, but still, I can't get on board with paying for DNS when I can do so much compute in a free tier
December 13, 2024 at 2:24 PM
Adding some bullet impact effects this evening #gamedev
December 5, 2024 at 10:09 PM
I had been considering adding a sideways "dodge" movement to avoid incoming projectiles. But it might be best if I stopped pissing about with random stuff and actually implemented something to shoot those projectiles at the player and *then* decide if this is fun to have
November 27, 2024 at 7:18 PM
I have a whole bunch of ideas for games I want to work on and one I’m actively developing. It’s currently taking all my willpower to continue to focus on the active game and not get distracted by the next idea which comes along #gamedev
November 27, 2024 at 5:29 PM
One of my favourite things about #gamedev is my ability to accidentally create effects in minutes. If I intentionally tried to do this I would probably require 3 evenings work and a bottle of wine
November 25, 2024 at 9:25 PM
Adding some HUD elements and a weapon power/recharge mechanic to my game this evening
November 23, 2024 at 9:39 PM