⛧Juliet St. Moon☽
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julietstmoon.bsky.social
⛧Juliet St. Moon☽
@julietstmoon.bsky.social
HERE COMES THE GATEKEEPER!!

🏳️‍⚧️ 35yo demi transbian who likes action games and design discussion here: https://discord.gg/Ujr3nKW2GQ | An infernal devil fighting to be a holy angel. | Learn and love in a world of ignorance and cruelty
Slashout
October 26, 2025 at 2:55 AM
Third is Yukinojo. This one doesn't quite have the same chokepoints as the previous, but it's still very easy to mess up your hits and whiff a bit too long because of the way player/enemy magnetism works. Also learned a punish, so that's kewl. AND GOT 300 LET'S GO!!!
October 17, 2025 at 7:36 PM
Second is Wanyudo. This one was tough as hell because he has a lot of chokepoints that make it easy for a combo to break (like his first bar empty, which sends him into hard knockdown), or otherwise make it hard to not get hit while comboing. One of my prouder challenges.
October 10, 2025 at 6:55 AM
Started a new run of Muramasa: The Demon Blade on Shigurui (1hp) mode, and trying a challenge I'm not sure is possible on every boss: Maintaining a continuous "combo" chain start to finish (seriously why do games kee calling chains combos?). First is Blue Monk. Too easy, piece of cake.
October 10, 2025 at 6:53 AM
Me talking about reactables
October 4, 2025 at 11:42 AM