Currently playing - Nine Sols & Arc Raiders
✅ Charming aesthetic
✅ Simple, fun action-platforming gameplay
✅ Story is surprisingly dark
❌ A bit too simple as nothing about it stands out
❌ Not enough depth in exploration elements
7 / 10
✅ Charming aesthetic
✅ Simple, fun action-platforming gameplay
✅ Story is surprisingly dark
❌ A bit too simple as nothing about it stands out
❌ Not enough depth in exploration elements
7 / 10
Happy to feel this way about it after not really enjoying XC3 much at all when I played it a while back. Feels like each entry in the series has a lot of differences. Not just in gameplay, but also in look and feel.
Happy to feel this way about it after not really enjoying XC3 much at all when I played it a while back. Feels like each entry in the series has a lot of differences. Not just in gameplay, but also in look and feel.
✅ OST fuckin bangs
✅ Great stage design with well-placed hidden upgrades
✅ Gorgeous pixel art
✅ Well-crafted precision platforming & combat
❌ Booster / Burst chips throw off simple difficulty that makes this type of game thrive
❌ No rewards for completing specific stages
8.5 / 10
✅ OST fuckin bangs
✅ Great stage design with well-placed hidden upgrades
✅ Gorgeous pixel art
✅ Well-crafted precision platforming & combat
❌ Booster / Burst chips throw off simple difficulty that makes this type of game thrive
❌ No rewards for completing specific stages
8.5 / 10
✅ Great sound & visual design
✅ Intuitive puzzle progression
✅ A couple of mind-blowing moments
❌ Some tedious back and forth to retrieve orbs
9 / 10
✅ Great sound & visual design
✅ Intuitive puzzle progression
✅ A couple of mind-blowing moments
❌ Some tedious back and forth to retrieve orbs
9 / 10
✅ Weird fantasy NBA Jam gameplay
✅ The world & aesthetic
✅ Enjoyable cast of characters
✅ Beautiful, hand-drawn art
✅ Difficult decision dilemmas
❌ Uneven pacing & balancing all-around
❌ Finale is lackluster
8 / 10
✅ Weird fantasy NBA Jam gameplay
✅ The world & aesthetic
✅ Enjoyable cast of characters
✅ Beautiful, hand-drawn art
✅ Difficult decision dilemmas
❌ Uneven pacing & balancing all-around
❌ Finale is lackluster
8 / 10
Lots of people assumed it was a DLC or add-on for the original Yooka-Laylee, but it’s not. It’s a legitimate Donkey Kong Country type of platformer with a really great, top-down Zelda-like overworld.
It’s such a great game.
Lots of people assumed it was a DLC or add-on for the original Yooka-Laylee, but it’s not. It’s a legitimate Donkey Kong Country type of platformer with a really great, top-down Zelda-like overworld.
It’s such a great game.
✅ Massive step up in polish & quality
✅ Wonderful new art direction
✅ Character portraits & voice acting
✅ Bazaar is genuinely fun
✅ Great cast
❌ Lacking in some upgradable progression & customization
❌ Pacing slows a bit too much near the endgame
8.5 / 10
✅ Massive step up in polish & quality
✅ Wonderful new art direction
✅ Character portraits & voice acting
✅ Bazaar is genuinely fun
✅ Great cast
❌ Lacking in some upgradable progression & customization
❌ Pacing slows a bit too much near the endgame
8.5 / 10
✅ Fantastic platforming & controls
✅ Great pacing & progression
✅ Intense combat encounters
✅ Beautiful art direction
✅ Meaningful & thoughtful exploration
❌ Two currencies without good reason
❌ Formulaic side quest design
9 / 10
✅ Fantastic platforming & controls
✅ Great pacing & progression
✅ Intense combat encounters
✅ Beautiful art direction
✅ Meaningful & thoughtful exploration
❌ Two currencies without good reason
❌ Formulaic side quest design
9 / 10
Björk - Vespertine 🦢
Björk - Vespertine 🦢
Feels like the evolution this series has needed for a long time in terms of polish, art direction, and general quality!
Feels like the evolution this series has needed for a long time in terms of polish, art direction, and general quality!
I have no idea wtf is going on in this one lol. I won a lot of the time, but didn’t really understand how I was implementing much of a strategy. I didn’t enjoy it much, but it *feels* like there’s game in there that I’m just not clicking with.
I have no idea wtf is going on in this one lol. I won a lot of the time, but didn’t really understand how I was implementing much of a strategy. I didn’t enjoy it much, but it *feels* like there’s game in there that I’m just not clicking with.
The most charming entry of UFO 50 that I’ve played thus far. It’s a well-made twin stick shooter with a lot of personality. I only have one major qualm, and that’s the shortness of the game. It ends waaay too soon.
The most charming entry of UFO 50 that I’ve played thus far. It’s a well-made twin stick shooter with a lot of personality. I only have one major qualm, and that’s the shortness of the game. It ends waaay too soon.
A solid Metroidvania that controls well and has interesting traversal puzzles to explore. There really isn’t anything that makes this standout, though. And the lack of a map outside of save points is bothersome. Still, it’s a substantial package.
A solid Metroidvania that controls well and has interesting traversal puzzles to explore. There really isn’t anything that makes this standout, though. And the lack of a map outside of save points is bothersome. Still, it’s a substantial package.
Extremely cool game design and aesthetic. The combat is surprisingly great as well. My main issue with Valbrace is how easy it is to get lost since everything looks the same and dying on a floor can feel *brutal* because of this. It gets a bit repetitive due to its length too.
Extremely cool game design and aesthetic. The combat is surprisingly great as well. My main issue with Valbrace is how easy it is to get lost since everything looks the same and dying on a floor can feel *brutal* because of this. It gets a bit repetitive due to its length too.
Solid platform fighter. It’s a little on the easy side for single-player. And it’s not super deep either. But every match is fun and has a pretty high skill ceiling. I like obtaining rings to win as it discourages passive play. And the characters are all interesting to play.
Solid platform fighter. It’s a little on the easy side for single-player. And it’s not super deep either. But every match is fun and has a pretty high skill ceiling. I like obtaining rings to win as it discourages passive play. And the characters are all interesting to play.
Pong, but with fighting game characters. It’s so peak. Maybe the best feeling game I’ve played yet, control-wise. Each character’s build has so much potential for combos and deceptive tricks. Very easily one of UFO 50’s top games.
Pong, but with fighting game characters. It’s so peak. Maybe the best feeling game I’ve played yet, control-wise. Each character’s build has so much potential for combos and deceptive tricks. Very easily one of UFO 50’s top games.