Game dev during the day, more game dev at night.
https://fennecs.tech ... the tiny C# Entity-Component System that loves you back!
https://jupiter.blue ... a game about plunder, salvage, space battles in a cyber/solar/biopunk future!
"... it's about as tidy in here as it is in my own head."
"... wait!? I know this place... this IS my own head!"
"Are we the diagetic UI?"
(I promise I'm onto something here... work in progress, very much in progress...)
#GameDev #SciFi #IndieDev #SoloDev
Still lacks the focus / sensitivity heuristic, but #GodotEngine has InputEvents that I can use to compoe actions into intuitive "point to bring me the horizon" gestures.
This is 100% mouse wheel, look, middle and right mouse button.
#Ui #GameDev
Still lacks the focus / sensitivity heuristic, but #GodotEngine has InputEvents that I can use to compoe actions into intuitive "point to bring me the horizon" gestures.
This is 100% mouse wheel, look, middle and right mouse button.
#Ui #GameDev
Anyway - in the process, I explored shader instance variables, managing texture arrays as resources, and how to render scaled billboards with a custom spatial shader.
#Space #IndieDev