bug that only exists when you don't observer it
October 25, 2025 at 9:50 PM
bug that only exists when you don't observer it
really lame rendering trick (real n64 recording)
September 20, 2025 at 11:25 PM
really lame rendering trick (real n64 recording)
Going from 20 to 40fps was genuinely easier than going from 50.00 to 50.03 fps. There's only one thing left on my to-do list for engine upgrades before I would say my optimized engine is "done".
August 29, 2025 at 1:19 AM
Going from 20 to 40fps was genuinely easier than going from 50.00 to 50.03 fps. There's only one thing left on my to-do list for engine upgrades before I would say my optimized engine is "done".
What is wrong in this clip? I will not reveal it unless someone guesses it.
August 8, 2025 at 12:07 AM
What is wrong in this clip? I will not reveal it unless someone guesses it.
holy FUCK this stupid bug was causing ALL my load times. look at this before
August 5, 2025 at 9:57 PM
holy FUCK this stupid bug was causing ALL my load times. look at this before
Am I stupid or is this a compiler bug? Why is the loop unbound in assembly? Where is my comparison with 20??
August 5, 2025 at 9:33 PM
Am I stupid or is this a compiler bug? Why is the loop unbound in assembly? Where is my comparison with 20??
youtube's automatic translation feature is criminal holy shit
July 30, 2025 at 11:57 AM
youtube's automatic translation feature is criminal holy shit
I think this is true for the majority of programmers, but I genuinely do look at the compiled output of my code whenever I am in a performative sensitive section and often find improvements.
Here is an example of what that looks like - saves a whole icache line and 2 lines worth of dcache
Here is an example of what that looks like - saves a whole icache line and 2 lines worth of dcache
July 28, 2025 at 12:06 AM
I think this is true for the majority of programmers, but I genuinely do look at the compiled output of my code whenever I am in a performative sensitive section and often find improvements.
Here is an example of what that looks like - saves a whole icache line and 2 lines worth of dcache
Here is an example of what that looks like - saves a whole icache line and 2 lines worth of dcache
The type of code I wrote after only assembly programming my entire life and then switching to C a couple years ago is kind of hilarious
July 4, 2025 at 2:37 PM
The type of code I wrote after only assembly programming my entire life and then switching to C a couple years ago is kind of hilarious
Shoutouts to this upscale of my favorite texture in ocarina of time
June 27, 2025 at 7:24 PM
Shoutouts to this upscale of my favorite texture in ocarina of time
Had a banger idea to consistently keep mario grounded when walking down a convex shape instead of requiring subframe perfect precision like I think you'd need in vanilla sm64
June 21, 2025 at 12:49 AM
Had a banger idea to consistently keep mario grounded when walking down a convex shape instead of requiring subframe perfect precision like I think you'd need in vanilla sm64
0.3% to the way to a diamond play button!!!
June 18, 2025 at 6:08 PM
0.3% to the way to a diamond play button!!!
Playing doshin the giant. Thank you for this gem of a game, Nintendo.
Wish more games were just creative ideas on a low budget.
Wish more games were just creative ideas on a low budget.
June 18, 2025 at 2:11 AM
Playing doshin the giant. Thank you for this gem of a game, Nintendo.
Wish more games were just creative ideas on a low budget.
Wish more games were just creative ideas on a low budget.
programming tehee im such a nerd :P :P
June 17, 2025 at 12:39 AM
programming tehee im such a nerd :P :P
Rate my 11 year old self's 2006 yugioh deck (from what I remember)
May 28, 2025 at 6:23 PM
Rate my 11 year old self's 2006 yugioh deck (from what I remember)
Water boxes in mario 64 are axis aligned, leading to funny stuff like this.
Of course, I could program around it, but every solution I could think of increases the runtime cost with no water present too much imo
Of course, I could program around it, but every solution I could think of increases the runtime cost with no water present too much imo
May 12, 2025 at 8:34 PM
Water boxes in mario 64 are axis aligned, leading to funny stuff like this.
Of course, I could program around it, but every solution I could think of increases the runtime cost with no water present too much imo
Of course, I could program around it, but every solution I could think of increases the runtime cost with no water present too much imo
Well, the sound effect plays in BBH, but I am unfamiliar with the conditions that lead to the boo laugh part of this effect playing, so that's half the mystery solved!
April 26, 2025 at 11:44 AM
Well, the sound effect plays in BBH, but I am unfamiliar with the conditions that lead to the boo laugh part of this effect playing, so that's half the mystery solved!
my mario game is haunted?? crazy bug
April 25, 2025 at 7:11 PM
my mario game is haunted?? crazy bug
I whipped up a feature-complete sound effect composer.
This is how ALL sound effects in Mario 64 work internally!
This is how ALL sound effects in Mario 64 work internally!
April 23, 2025 at 9:28 PM
I whipped up a feature-complete sound effect composer.
This is how ALL sound effects in Mario 64 work internally!
This is how ALL sound effects in Mario 64 work internally!