Kaze
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kazeemanuar.bsky.social
Kaze
@kazeemanuar.bsky.social
I make the Marios
fish editor
October 29, 2025 at 12:43 AM
bug that only exists when you don't observer it
October 25, 2025 at 9:50 PM
really lame rendering trick (real n64 recording)
September 20, 2025 at 11:25 PM
Going from 20 to 40fps was genuinely easier than going from 50.00 to 50.03 fps. There's only one thing left on my to-do list for engine upgrades before I would say my optimized engine is "done".
August 29, 2025 at 1:19 AM
What is wrong in this clip? I will not reveal it unless someone guesses it.
August 8, 2025 at 12:07 AM
vs after
August 5, 2025 at 9:57 PM
holy FUCK this stupid bug was causing ALL my load times. look at this before
August 5, 2025 at 9:57 PM
Am I stupid or is this a compiler bug? Why is the loop unbound in assembly? Where is my comparison with 20??
August 5, 2025 at 9:33 PM
youtube's automatic translation feature is criminal holy shit
July 30, 2025 at 11:57 AM
I think this is true for the majority of programmers, but I genuinely do look at the compiled output of my code whenever I am in a performative sensitive section and often find improvements.
Here is an example of what that looks like - saves a whole icache line and 2 lines worth of dcache
July 28, 2025 at 12:06 AM
The type of code I wrote after only assembly programming my entire life and then switching to C a couple years ago is kind of hilarious
July 4, 2025 at 2:37 PM
outplayed
July 2, 2025 at 6:02 PM
Shoutouts to this upscale of my favorite texture in ocarina of time
June 27, 2025 at 7:24 PM
Had a banger idea to consistently keep mario grounded when walking down a convex shape instead of requiring subframe perfect precision like I think you'd need in vanilla sm64
June 21, 2025 at 12:49 AM
0.3% to the way to a diamond play button!!!
June 18, 2025 at 6:08 PM
Playing doshin the giant. Thank you for this gem of a game, Nintendo.

Wish more games were just creative ideas on a low budget.
June 18, 2025 at 2:11 AM
programming tehee im such a nerd :P :P
June 17, 2025 at 12:39 AM
Rate my 11 year old self's 2006 yugioh deck (from what I remember)
May 28, 2025 at 6:23 PM
Water boxes in mario 64 are axis aligned, leading to funny stuff like this.

Of course, I could program around it, but every solution I could think of increases the runtime cost with no water present too much imo
May 12, 2025 at 8:34 PM
thoughts?
May 9, 2025 at 3:45 PM
May 4, 2025 at 1:28 PM
Well, the sound effect plays in BBH, but I am unfamiliar with the conditions that lead to the boo laugh part of this effect playing, so that's half the mystery solved!
April 26, 2025 at 11:44 AM
my mario game is haunted?? crazy bug
April 25, 2025 at 7:11 PM
You had one job...
April 24, 2025 at 11:55 PM
I whipped up a feature-complete sound effect composer.
This is how ALL sound effects in Mario 64 work internally!
April 23, 2025 at 9:28 PM