David Lewis
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kingofdranovis.bsky.social
David Lewis
@kingofdranovis.bsky.social
Animation Student at Animation Mentor
Hobbyist 3D Modeler


AKA KingOfDranovis on many other platforms
@kokopimento.bsky.social Happy Birthday!!
I typically don't watch Vtubers, let alone Twitch streams in general, but somehow your vibe just works, and I felt like drawing this for you!
May 18, 2025 at 10:13 PM
Working on a Twilight Princess Linkle mod! I'm gonna make more improvements to the model, but I'm just happy to have gotten it working in game!
May 9, 2025 at 12:00 AM
Got the body sorted out, and the face is now in progress, though it's a bit trickier because of all the weird rotations I have to deal with
May 8, 2025 at 9:08 PM
WOOOOOOOOOO
May 8, 2025 at 5:50 PM
Even though this *looks* farther from the ideal, I'm actually even closer than before because I've been able to find and join a Discord where people have accomplished similar things! There's... a lot to fix, but I'm working through it, and glad to have the morale boost lol
May 8, 2025 at 4:18 AM
So I was able to get it into the presumably correct file format, but so far everything I've tried either doesn't work, or crashes Dolphin. I'm kind of running out of clear options, which doesn't feel great. There's still *some* stuff to try, but it's quite tricky.
May 7, 2025 at 11:55 PM
Haven't had time to make any custom textures yet, so everything is borrowed from Link or Ilia, but I've got a good amount of the Ordon outfit figured out. I'll also do custom hair later.
It's certainly very interesting seeing how different the official Nintendo models are from what I normally make.
May 7, 2025 at 1:18 AM
I am having so much fun with this! The expressions, the pose, all of it just has so much more personality than I've ever been able to put into a character before! It's awesome!

#oc #animation #blender
December 13, 2024 at 9:51 PM
Expressive expressions on the way! I haven't messed with shape keys much, but I already like using them for the facial expressions way more than bones and weights because it's way less tedious. I'm excited to mess around with it some more!
December 11, 2024 at 7:53 AM
Gotta say, I like this style for Piper a lot more than the more realistic proportions
It just feels more fun and expressive even with just a blank expression, so I'm excited to try messing around with shape keys (or whatever they're called in Maya) for hopefully more dynamic expressions
December 5, 2024 at 1:20 AM
I found this Blender extension called PolyQuilt today, and it is so so so useful
It's basically the Quad Draw tool from Maya but it's better for me because I don't have to worry about switching to a different program with a high poly model, now I can just do it all in Blender and all for free
December 4, 2024 at 1:08 AM
Decided to update Blender to 4.3 and try out the new sculpt mode stuff
I think this is one of my best faces, so I'm pretty happy with that

Does make me want to make more, but I've already got so many things to juggle so I really shouldn't try to add more to it
November 28, 2024 at 2:03 AM
Got the weight painting done
It fought me tooth and nail the whole time I was doing the jacket but I got it
It is by far my least favorite part of this but at least rigging is easy enough
November 26, 2024 at 2:26 AM
I love how Maya makes the skeleton multicolor when you bind the model to it

Silver lining to the pain that is weight painting XD
November 22, 2024 at 1:13 AM
Boom, finished model! Now to rig it and animate it!

#animation #maya #3d #oc
November 21, 2024 at 8:56 PM
Just about done with this character model, still need to add some textures and combine some pieces, but I'm quite happy with how well and fast it's been going!

He's made to be quite different to Piper, earth tones to her primary colors, and more laid back to her exaggerated expressions.
November 21, 2024 at 1:16 AM
When was someone going to tell me Blender has a view mode for retopology??

This is so much nicer than making everything transparent
November 20, 2024 at 10:09 PM
I realized that only having one character to animate would get boring after a bit, so I'm working on a second one so they can interact and stuff
It's so much faster this time cause I know what I'm doing

#animation #oc #art
November 19, 2024 at 10:02 PM
Wish I had more time to work on it today, but here's a screenshot of the animation I'm working on
It's still pretty rough, lot of details still need to be animated and it's just this one character, but I'm having fun with it

#oc #animation #maya #3d
November 17, 2024 at 12:59 AM
Technically coming from Twitter, but I never posted there 😆
I make 3D art and I animate! Turns out I can't have both video and images, so I'll just go with the images for now.
November 15, 2024 at 10:29 PM
Quote repost with your art with stars ✨️

Also I just want to say I love these art trains that have been going around, it's great for finding new artists to follow!
November 15, 2024 at 4:14 PM
It took a bit of work to get where I wanted, but it is ~so nice~ to have actual controls for my rig. Now rotating the hips doesn't make her do a barrel roll 😆
I can actually use it to animate in a reasonable amount of time now!

#oc #animation #maya #3d
November 13, 2024 at 9:05 PM
How I arrived on Bluesky...
November 12, 2024 at 4:13 PM
It looks pretty stiff because I didn't put a ton of work into making it smooth, but here's the deformation test animation I did of my new character, Piper the clown!
I modeled, and rigged it all myself, and I see why it's split into different jobs, this stuff takes ages!

#oc #animation #clowngirl
November 12, 2024 at 7:02 AM
I have been working on a clown girl model for the past few days
I have realized something
I have too much power 😆
November 12, 2024 at 2:13 AM