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kittenstudio.bsky.social
Kitten makes games
@kittenstudio.bsky.social
I make games for kids!
Okay, but atm there is no way to render a mesh with gpu compute and transform it into an actor on the fly, right?

I’m resorting to manually converting all the ia meshes>actors via proximity overlap because I need that GPU compute.

Thanks!
October 2, 2025 at 7:27 AM
I see, so one has to choose between interactivity of “InstancedActorsSpawner” & performance of (gpu) “StaticMeshSpawner”?

I wish “InstancedActorsSpawner” had Gpu compute so we use both features together!

Thanks!
October 2, 2025 at 7:08 AM
September 30, 2025 at 2:51 PM
Chris, would you recommend using the new Instanced Actors Interop instead of level assemblies method for performance/flexibility?
September 27, 2025 at 9:41 AM
Congrats, well deserved! 👍
September 24, 2025 at 12:56 PM
Awesome, that loop was really fun!

Would you have maps of Need for Speed: Hot Pursuit 2 (2002) by any chance? Those were super fun as well.
September 23, 2025 at 3:07 PM
Oh that looks awesome, will try, -
thank you for the awesome work! 💪💪💪
September 21, 2025 at 7:25 AM
I see, I guess working with a merged proxy mesh is the only way, then! Thanks!
September 21, 2025 at 7:12 AM
Chris, loved your video on using PCG assemblies, but how does one prune overlapping assemblies of meshes with this technique?

Self Prune node prunes meshes *within* assemblies instead of pruning *between* assemblies since all it sees are individual mesh bounds…😱

Thank you for your awesome work!!
September 21, 2025 at 12:00 AM
No worries, your contributions and teaching style are super helpful already!

I think either Create Spline or Write Tangents nodes could do it, just need to keep trying!!

Maybe @nebukam.bsky.social would know? 🥲
September 11, 2025 at 10:37 AM
Hi, thank you for the wonderful videos! Is there a way to make the straight edges coming from a PCGEX cluster into curved hanging cables automatically by setting default tangents at both ends? ( Not manually like your hanging bridge tutorial ) My cables are too linear! Keep up your wonderful work!!
September 10, 2025 at 11:04 AM