Let’s Make FX
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letsmakefx.bsky.social
Let’s Make FX
@letsmakefx.bsky.social
We’re the co-development studio known for providing impressive real-time VFX for large and small projects. With over two decades of combined development experience, we help studios realize their creative vision one effect at a time.
www.letsmakefx.com
We are going through a rebrand! This new banner is really something to be proud of. Two years of hard work captured in one image! Thank you to all of our development partners!
#realtimeVFX #gamedev #codevelopment
March 30, 2025 at 12:35 AM
Here's a quick demo of how it works!
December 7, 2024 at 4:11 PM
Did you know you can make a procedural ring shape with variable size and thickness using radial gradient exponential and sine. This basic shape has tons of use cases!
#screenshotsaturday #gamedev #realtimeVFX #indiedev
December 7, 2024 at 4:11 PM
Did you know you can add camera distance fade to your material with Pixel Depth and a Sphere Mask? Make Clip_Distance equal Niagara Culling Distance to fade out particles and stop emitter spawning smoothly!
#realtimeVFX #gamedev #UE5
December 4, 2024 at 7:44 PM
Let's Make FX has wrapped for 2024! We worked on 8 games this year and 3 were announced:
• Wanderstop by Ivy Road
• Rogue Eclipse by Huskrafts
• Sunderfolk by Secret Door

Wishlist links in reply!

If your team needs FX help in 2025, we would love to chat!
#VFX #realtimevfx #gamedev #indiedev
November 25, 2024 at 7:16 PM
Using a single mesh with vertex color, you can get results like this!
November 25, 2024 at 5:20 PM
Did you know you can create a wing flapping material using vertex color, a sine wave, and a couple RotateAboutAxis nodes? You can use this for simple creature fx like butterflies, birds, etc
#screenshotsaturday #realtimeVFX #gamedev
November 23, 2024 at 3:49 PM
Did you know you could swirl your UVs using a Custom Rotator and Time multiplied by 2*pi? Pair this with refraction and you get a cool portal effect!🍥
#realtimevfx #gamedev #unrealengine
November 19, 2024 at 4:56 PM