Lorc aka Thomas T
lorc.bsky.social
Lorc aka Thomas T
@lorc.bsky.social
Once upon a time I made a lot of icons and it pleases me when people use them. 🏳️‍🌈
Currently making RPG things at https://thelorc.itch.io/
Sometimes posting things at https://www.tumblr.com/lorcblog
Pinned
'tis the season for a free creepy werewolf game.

(Am I doing self-promotuion right? I'm new at this)

thelorc.itch.io/what-big-teeth
What Big Teeth by Lorc
An RPG about minimum wage werewolves
thelorc.itch.io
Numbers popping up on screen when you hit something.
Vile. Inexcusable. Ugly. A crime against heaven.
November 30, 2025 at 10:05 AM
Makin' a thing.
Hopefully this makes sense to people who aren't me.
November 27, 2025 at 4:47 PM
My toxic gamer trait is that I really don't like the terms adventure and campaign for RPGs. They're not wars. Story and chronicle: not much better.

When given the choice I talk about them as episodes and series'.
November 22, 2025 at 12:44 PM
My controversial gamer trait is that I like basic dice. No glitter, no translucency or colour swirls, no gel centres, no stone or metal, no fancy symbols.

My favourite dice are single-colour opaque plastic with white or black pips/numerals
November 22, 2025 at 12:42 PM
I'd really like to get back to creating my big(ish) RPG project.
But maybe it's fun to be taking a break and having fun with Turnips.
It's just deeply satisfying to be creating physical things with my hands.
November 16, 2025 at 7:18 PM
Conscious that I've not been drawing anything lately. But i sketched up my current WIP #Turnip28 project.
Chuckles & Grouse: The Chickens (ominous).
November 16, 2025 at 7:10 PM
Emily St. John Mandel - Station Eleven
Story of a pandemic apocalypse, before, during and after.
Published 2014.
I find apocalyptic stories quite stressful reading. This one wasn't gentle, but it was pleasingly poignant and low-key.
November 16, 2025 at 7:09 PM
Mundane going to the secret magical world to teach mundane studies.
But it's like those overseas-targetted Japanese English teacher jobs Exploiting fascination with a glamorous "other" to lure in cheap young talent who ends up isolated and disillusioned.
November 15, 2025 at 1:12 PM
Dreamed I had a cup of coffee that would give eternal life with a swig, and restore youth if I drank it all. But I was suspicious of a monkey's paw situation; asked too many questions and the genie took it back.

Probably doesn't mean anything.
November 13, 2025 at 8:04 AM
Finished sculpting a hideous lump for Turnip 28. It's my first proper sculpture, the anatomy's dubious and it took quite a while, but I'm really pleased with the outcome.
November 12, 2025 at 6:31 PM
It's a satisfying fantasy to come up with the perfect withering takedown. But the people who deserve them lack the perspective to be affected by them.

Or so I tell myself.
November 12, 2025 at 12:02 PM
RPG marketing in the 90s:
Here are all the ways we're NOT LIKE D&D.

RPG marketing now:
Here are all the ways we are EXACTLY LIKE D&D.
November 5, 2025 at 2:19 PM
I should never be shown an advert on anything I paid for.
November 3, 2025 at 7:29 AM
The meat (veg?) of my #turnip28 regiment - the 14th Hasselbacks.
That's fodder, chaff, whelps and stump guns.
Snobs and more to come.
November 2, 2025 at 1:19 PM
Reposted by Lorc aka Thomas T
i think if you ride public transit enough you learn that most weird behavior is not dangerous, and conversely i think driving a car teaches you that everyone is trying to kill you at all times
October 29, 2025 at 4:49 PM
Dark secret:
When I put real effort and consideration into a post and someone finds it useful enough to voice their appreciation, that just lights me up inside.

Please don't tell anyone.
October 29, 2025 at 7:09 PM
Had a lot of fun making these #turnip28 whelps.
I wasted so much time carefully smoothing in the extra legs, only to cover most of the joins with scraggle.
(This is the pre-painting drybrush stage - I just wanted to show off the steed conversions)
October 25, 2025 at 3:23 PM
Actually, here's an important one I never see mentioned:
Don't give players upgrades that make them better at something their archetype is already best at.
They feel obligatory but don't change play patterns and stress big picture game balance.
What's your number one personal game design principle? And even better - does it have a cool name?
October 23, 2025 at 4:37 PM
Team of superheroes with geometry powers called the flat pack. They have adventures in planar space, protecting the world from the scheming Dr Vertex.
October 23, 2025 at 1:10 PM
The Dolly Parton principle - Know what you're about and do it on purpose.
What's your number one personal game design principle? And even better - does it have a cool name?
October 23, 2025 at 7:03 AM
Stump guns for #Turnip28 - I had a very specific vision.
Crew WIP.
October 22, 2025 at 8:28 AM
Vampires don't actually hate mirrors; they just don't know what people see in them.
October 21, 2025 at 3:39 PM
Reposted by Lorc aka Thomas T
Me, every day
October 20, 2025 at 8:41 PM
Maybe I should be glad that there's relatively little mainstream stuff inspired by Blame!
I'd be a little saddened if it became another commercialised go-to aesthetic.
October 18, 2025 at 8:05 AM
AE Marling - Missing Mermaid
The next solarpunk crowdsourced detective story. Fun depiction of a novel celebrity subculture. But even with the (intentionally!) sinister undertones, I think this series might be too self-consciously twee for my tastes.
October 17, 2025 at 3:50 PM