maciekglowka.bsky.social
@maciekglowka.bsky.social
I make tiny games.
First (premature) device tests ;)

#indiedev #pixelart #android #rust #roguelike
November 11, 2025 at 7:23 PM
Trying to include rooms and doors as maps turned out to be to dull (even for a minimalist game).

#roguelike #gamedev #indiedev #pixelart
November 5, 2025 at 8:47 PM
Added recording to the engine, expect GIFs :)

#wgpu #rustlang #indiedev
October 14, 2025 at 3:54 PM
You can say what you want, but I just love Rust for these things. I want to have a bit more control over rng, so I am experimenting with a dead simple xor-shift. Now, it's enough to impl a simple RngCore trait, to take advantage of all the fancy methods like 'choose_weighted` etc.
#rustlang #gamedev
October 13, 2025 at 10:20 AM
Testing a darker palette, to include some light effects (since there'll likely be some spell casting now..)

#screenshotsaturday #gamedev #roguelike #pixelart
October 11, 2025 at 7:27 PM
Took me way too long to figure out that the deck idea was trash....let's make a spell builder instead ;)

#roguelike #solodev #pixelart
October 6, 2025 at 7:57 PM
Looking for feedback.

I've been working on a prototype trying to merge a grid based roguelike with some micro deck building mechanics. But, lost track whether the mechanic is fun or not ;)

I've dropped a web build in case anyone'd like to test drive it

#roguelike #indiedev #gamedev
September 29, 2025 at 5:47 PM
Thanks for hosting #TurnBasedThursday and congrats on the release!

Currently working on a small tactical roguelike, drifting slowly towards a temple looting game. (very early dev. phase)
September 18, 2025 at 7:16 PM
Slowly experimenting with a new map tileset (since the game started to head more in a loot-the-temple kind of direction).

#pixelart #solodev #gamedev
September 15, 2025 at 8:07 AM
Thanks for hosting #TurnBasedThursday. ;)

Unnamed yet, another coffee break roguelike. Early development stage at the moment. The idea here is to combine small map tactics with some limited deck building elements.
A bit of a followup to my prev. game Monk Tower as well.
August 14, 2025 at 1:28 PM
So apparently a (slightly tweaked) drunkard walk is surprisingly ok for byte sized maps?

#roguelikedev #procgen #gamedev
July 27, 2025 at 7:23 PM
Back to proper roguelikedeving.

#roguelike #pixelart #roguelikedev #indiedev
July 20, 2025 at 8:47 PM
I've decided maybe it's time to add some examples to my 2d pixel engine crate. 5games_50engines (but 2d normals always look neat...)
#rustlang #indiedev
July 18, 2025 at 2:45 PM
And all I wanted to do was to add a simple arkanoid example to my 2d engine.
July 17, 2025 at 8:28 AM
It has a name now...

#indiedev #gamedev #pixelart
July 8, 2025 at 8:39 PM
There might be still hope. It seems that I can build it using cargo-ndk + Android Studio. (still have to civilize it for the cli)
July 7, 2025 at 7:30 PM
I think for now I just won't be able to update (because last year I managed to bump to API 34 rather smoothly).
But then I guess they'll nuke it next year ;)
July 7, 2025 at 11:20 AM
I worry this might be the end of Monk Tower on the Play Store :(

#indiedev #gamedev #rustlang
July 7, 2025 at 11:07 AM
July 3, 2025 at 8:20 PM
Pixeling units in progress...

#gamedev #solodev #pixelart
July 1, 2025 at 8:34 PM
Some small UI updates

#solodev #gamedev #pixelart
June 19, 2025 at 8:18 AM
Game logic is a bit on hold at the moment, so I am fiddling with pixels. Can't decide on the background really...

#gamedev #solodev #pixelart
June 6, 2025 at 4:06 PM
Ok, second iteration. Bumped tile-res to 32px. So glad I implemented hot-reloading a while ago..

#rustlang #indiedev #pixelart
May 19, 2025 at 8:03 PM
Considering isometry this time.

#indiedev #solodev #pixelart
May 18, 2025 at 8:10 PM
Since the unit logic is now controlled via Rune scripts, I have managed to add hot-reloading today. Never done that before, but seems pretty cool and useful. Hope that would mean a faster iteration on the gameplay ;)

#rustlang #gamedev #solodev
May 9, 2025 at 8:29 PM