November 11, 2025 at 7:23 PM
Trying to include rooms and doors as maps turned out to be to dull (even for a minimalist game).
#roguelike #gamedev #indiedev #pixelart
#roguelike #gamedev #indiedev #pixelart
November 5, 2025 at 8:47 PM
Trying to include rooms and doors as maps turned out to be to dull (even for a minimalist game).
#roguelike #gamedev #indiedev #pixelart
#roguelike #gamedev #indiedev #pixelart
October 14, 2025 at 3:54 PM
You can say what you want, but I just love Rust for these things. I want to have a bit more control over rng, so I am experimenting with a dead simple xor-shift. Now, it's enough to impl a simple RngCore trait, to take advantage of all the fancy methods like 'choose_weighted` etc.
#rustlang #gamedev
#rustlang #gamedev
October 13, 2025 at 10:20 AM
Testing a darker palette, to include some light effects (since there'll likely be some spell casting now..)
#screenshotsaturday #gamedev #roguelike #pixelart
#screenshotsaturday #gamedev #roguelike #pixelart
October 11, 2025 at 7:27 PM
Testing a darker palette, to include some light effects (since there'll likely be some spell casting now..)
#screenshotsaturday #gamedev #roguelike #pixelart
#screenshotsaturday #gamedev #roguelike #pixelart
Took me way too long to figure out that the deck idea was trash....let's make a spell builder instead ;)
#roguelike #solodev #pixelart
#roguelike #solodev #pixelart
October 6, 2025 at 7:57 PM
Took me way too long to figure out that the deck idea was trash....let's make a spell builder instead ;)
#roguelike #solodev #pixelart
#roguelike #solodev #pixelart
Looking for feedback.
I've been working on a prototype trying to merge a grid based roguelike with some micro deck building mechanics. But, lost track whether the mechanic is fun or not ;)
I've dropped a web build in case anyone'd like to test drive it
#roguelike #indiedev #gamedev
I've been working on a prototype trying to merge a grid based roguelike with some micro deck building mechanics. But, lost track whether the mechanic is fun or not ;)
I've dropped a web build in case anyone'd like to test drive it
#roguelike #indiedev #gamedev
September 29, 2025 at 5:47 PM
Looking for feedback.
I've been working on a prototype trying to merge a grid based roguelike with some micro deck building mechanics. But, lost track whether the mechanic is fun or not ;)
I've dropped a web build in case anyone'd like to test drive it
#roguelike #indiedev #gamedev
I've been working on a prototype trying to merge a grid based roguelike with some micro deck building mechanics. But, lost track whether the mechanic is fun or not ;)
I've dropped a web build in case anyone'd like to test drive it
#roguelike #indiedev #gamedev
Thanks for hosting #TurnBasedThursday and congrats on the release!
Currently working on a small tactical roguelike, drifting slowly towards a temple looting game. (very early dev. phase)
Currently working on a small tactical roguelike, drifting slowly towards a temple looting game. (very early dev. phase)
September 18, 2025 at 7:16 PM
Thanks for hosting #TurnBasedThursday and congrats on the release!
Currently working on a small tactical roguelike, drifting slowly towards a temple looting game. (very early dev. phase)
Currently working on a small tactical roguelike, drifting slowly towards a temple looting game. (very early dev. phase)
Thanks for hosting #TurnBasedThursday. ;)
Unnamed yet, another coffee break roguelike. Early development stage at the moment. The idea here is to combine small map tactics with some limited deck building elements.
A bit of a followup to my prev. game Monk Tower as well.
Unnamed yet, another coffee break roguelike. Early development stage at the moment. The idea here is to combine small map tactics with some limited deck building elements.
A bit of a followup to my prev. game Monk Tower as well.
August 14, 2025 at 1:28 PM
Thanks for hosting #TurnBasedThursday. ;)
Unnamed yet, another coffee break roguelike. Early development stage at the moment. The idea here is to combine small map tactics with some limited deck building elements.
A bit of a followup to my prev. game Monk Tower as well.
Unnamed yet, another coffee break roguelike. Early development stage at the moment. The idea here is to combine small map tactics with some limited deck building elements.
A bit of a followup to my prev. game Monk Tower as well.
So apparently a (slightly tweaked) drunkard walk is surprisingly ok for byte sized maps?
#roguelikedev #procgen #gamedev
#roguelikedev #procgen #gamedev
July 27, 2025 at 7:23 PM
So apparently a (slightly tweaked) drunkard walk is surprisingly ok for byte sized maps?
#roguelikedev #procgen #gamedev
#roguelikedev #procgen #gamedev
July 20, 2025 at 8:47 PM
And all I wanted to do was to add a simple arkanoid example to my 2d engine.
July 17, 2025 at 8:28 AM
And all I wanted to do was to add a simple arkanoid example to my 2d engine.
July 8, 2025 at 8:39 PM
There might be still hope. It seems that I can build it using cargo-ndk + Android Studio. (still have to civilize it for the cli)
July 7, 2025 at 7:30 PM
There might be still hope. It seems that I can build it using cargo-ndk + Android Studio. (still have to civilize it for the cli)
I think for now I just won't be able to update (because last year I managed to bump to API 34 rather smoothly).
But then I guess they'll nuke it next year ;)
But then I guess they'll nuke it next year ;)
July 7, 2025 at 11:20 AM
I think for now I just won't be able to update (because last year I managed to bump to API 34 rather smoothly).
But then I guess they'll nuke it next year ;)
But then I guess they'll nuke it next year ;)
July 7, 2025 at 11:07 AM
July 3, 2025 at 8:20 PM
July 1, 2025 at 8:34 PM
June 19, 2025 at 8:18 AM
May 18, 2025 at 8:10 PM