Mads
@madsfs.bsky.social
230 followers 160 following 430 posts
Primarily a programmer, though very generalised skillset in terms of game development. Blog: https://mads.blog/ Resume: https://www.hiremads.today/ Portfolio: https://www.madsmakes.games/
Posts Media Videos Starter Packs
madsfs.bsky.social
#gamedev 🎮 #dkgame: I decided to write a #blogpost about making the racing game I'm working on now to give some insight as to how it can be achieved.

You can find my first post as part of a series here: mads.blog/sci-fi-racin...

#racing #sim #flight #indedev #prototype #unity3d #blog #devlog
madsfs.bsky.social
#gamedev 🎮 #dkgame: A good friend of mine helped me turn my clunky little hovercar model into something cool that animates! It makes such a big difference.

#racing #sim #flight #indedev #prototype #unity3d
madsfs.bsky.social
I want to capture the same feelings that games such as F-Zero and Wipeout give from their fantastically impractical racing but also animated movies about racing like Redline or films like Speedracer.
madsfs.bsky.social
#gamedev 🎮 #dkgame: Here is a gif of the game I tested at Dev, Test, Repeat last night. You have 6DOF movement and can switch between driving and flying at will. The concept is underutilize here, but allows for some really interesting designs.

#racing #sim #flight #indedev #prototype #unity3d
madsfs.bsky.social
#gamedev 🎮 #dkgame : Yesterday I went to the Danish bi-monthly event "Dev ➤ Test ➤ Repeat" and took some pictures and played some games. If you are in or around Copenhagen, come be part of it next time! It's free and you get pizza!

mads.blog/dev-test-rep...

#indie #games #copenhagen #denmark
madsfs.bsky.social
#gamedev 🎮 #dkgame: Now using Physics instead of Transform and decided to put in a function to switch between ground and flying mode at will. Could be interesting for a racing game. Gives me 2D and 3D movement.

#indiedev #makeitexistfirst #racing #scifi #flight #simulation #unity3d #prototype
madsfs.bsky.social
To get more of the #vibe I'm going for listen to this while you watch the clip: www.youtube.com/watch?v=tRd6...

A great piece by #twrp which really encapsulates the emotions and high energy I want to end up at. A dream would be an OST from them some day.

#music #racing #gamedev #indiedev #dkgame 🎮
TWRP - Phantom Racer (feat. The Protomen)
YouTube video by TWRPtube
www.youtube.com
madsfs.bsky.social
#gamedev 🎮 #dkgame: Managed to implement variable acceleration. The controller has a little lever on it that makes it feel like you are controlling an actual throttle.

#indiedev #makeitexistfirst #racing #scifi #flight #simulation #unity3d #prototype
madsfs.bsky.social
#gamedev 🎮 #dkgame: Made a little 6DOF controller in #unity3d as a #prototype. It only moves a transform right now, so no physics involved, but the idea is there. I am playing using an actual flight stick controller. I've missed those.

#indiedev #makeitexistfirst #racing #scifi #flight #simulation
Reposted by Mads
pinecreekgames.com
We can finally share that…

🐭❄🪓❄🐾❄🍄❄🥧❄✨
WINTER BURROW
RELEASES NOV 12
🥧❄✨❄🐭❄🪓❄🐾❄🍄
madsfs.bsky.social
I feel like you should work on bringing circular tables back.
madsfs.bsky.social
Step 1: Find a table that is round and also good.
Step 2: Host it.

(jokes aside, great post!)
madsfs.bsky.social
I've always wondered why the default behaviour is double click. It's tedious. I understand not loading something into memory unless you need it, but then make it toggleable and then have it be default behaviour to single click. Little UX stuff like this all over Godot.
madsfs.bsky.social
Reminds me a bit of this guy; www.youtube.com/watch?v=t_rz...

It shows once again that, if we all wrote super performant code all the time, we'd likely be no farther than quad-core CPUs at this point.
FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
YouTube video by Kaze Emanuar
www.youtube.com
madsfs.bsky.social
Yes. Patents are a very old system that allowed inventors to make money off of their inventions before everyone else figured out the tech. An inventor's advantage so to speak. But since then, the system has been abused and exploited to hell.
madsfs.bsky.social
Patents are given even if they are not sound. They need to be tested in court to test validity really.
Reposted by Mads
breum.bsky.social
After 4 years, Mind Diver @minddivergame.bsky.social , our deduction game set inside a mind, is launching in TWELVE DAYS!

Each day before launch, I will share reflections about making and releasing a game in 2025! If you see this, plz repost, so I can join bsky for real 🙏

#gamedev #indiedev
madsfs.bsky.social
"What's your shutter speed?"
"A crisp 25.2 km/h"
madsfs.bsky.social
I guess conceptually if something happens over a shorter duration it is, by and large, faster than if it happened over a longer duration.

So in that sense, shutter *speed* does work, rather than something like shutter "duration".
madsfs.bsky.social
It's also just a threat to other humans. When electric vehicles were quite new, yet also starting to get some traction, there were accidents with people who literally could not hear the car coming.

"Fake vroom vroom sounds" have more utility than people realise.
madsfs.bsky.social
For anyone thinking "should I?"

The answer is yes. Yes you should.
madsfs.bsky.social
Next up; Can sand be food?
madsfs.bsky.social
I think the idea was there when bluesky was in development, but even the lead guy (Jack, previous owner of twitter) dipped out long before bluesky was open to the public.

So it kind of just exists and appears to be waiting for the community to spontaneously just make it work 🤷
madsfs.bsky.social
And this is true! I decompiled one of my favourite games once, Shadowrun: Hong Kong, because the game ran pretty badly. After seeing the code, I understand why. My lord. But I still love the game.
madsfs.bsky.social
Decompile any of your favourite games from steam and you'll find that many codebases are bad.