Martin Fuller
@martinfuller.bsky.social
180 followers
65 following
18 posts
Principal Engineer - Microsoft ATG
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Martin Fuller
@martinfuller.bsky.social
· Aug 22
Reposted by Martin Fuller
Reposted by Martin Fuller
Martin Fuller
@martinfuller.bsky.social
· May 31
Martin Fuller
@martinfuller.bsky.social
· Apr 22
Martin Fuller
@martinfuller.bsky.social
· Apr 21
Martin Fuller
@martinfuller.bsky.social
· Apr 20
Martin Fuller
@martinfuller.bsky.social
· Mar 23
Reposted by Martin Fuller
Reposted by Martin Fuller
Arseny Kapoulkine
@zeux.io
· Mar 14
Martin Fuller
@martinfuller.bsky.social
· Feb 28
Martin Fuller
@martinfuller.bsky.social
· Feb 28
Reposted by Martin Fuller
NouWare
@nouware.bsky.social
· Feb 4
Game engines and shader stuttering: Unreal Engine's solution to the problem
Take a dive into Pipeline State Object (PSO) precaching and find out how this technique has evolved to the point that it now prevents most kinds of shader compilation stutters.
www.unrealengine.com
Martin Fuller
@martinfuller.bsky.social
· Jan 30
Martin Fuller
@martinfuller.bsky.social
· Jan 13
Massaging the Shader Compiler to emit Optimum Instructions
Modern GPU’s feature sophisticated instruction sets for executing shaders. However this blog details how unintiutive it can be to have the shader compiler leverage the optimum instruction. Co…
martinfullerblog.wordpress.com