MathGum
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mathgum.bsky.social
MathGum
@mathgum.bsky.social
Team of indiedevs. Musician/sound designer 👂Artist/animator 👁️ Programmers 🤖
Cool. Is there a difference between 2 and 3 technically? I can't tell by eye 😊
October 31, 2025 at 12:14 PM
Went here to write a similar comment 😁
September 19, 2025 at 11:40 PM
Having read about the difficulties regarding both issues (focus and RTL) that you foresee, I've been thinking a lot 🤔 I should also consider this. It seems like it will be quite a headache 🥴
August 25, 2025 at 7:44 PM
And for RTL languages, isn't there a forced right align? Or is there something specific in these langs? For example, the shift of the caret when adding a glyph there also goes from right to left? Also interesting (and need), hadn't thought about it 🤔
August 25, 2025 at 10:38 AM
Focus with a gamepad seems to be possible only with a button (for example, select) for sequentially changing widgets that are indexed in advance 🤔 Like the TAB key on desktop. Honestly I don't see other options 🙂 But maybe I'm wrong, as one can never tell where engineering thought might lead, heh
August 25, 2025 at 10:37 AM
Agree, in such things you need several iterations of rethinking architecture, until an understanding of the cleanest approach comes. It's hard and this is time 🤔
August 24, 2025 at 10:03 AM
Yeah, I managed to see only one of your recent posts with multiline box, but haven't reached this post. And here you even have a selection, cool! This is almost a gold medal in the gui coding 😁 Keep it up 👍
August 24, 2025 at 10:01 AM
Wow, I see you're writing your gui in raylib? Once i wanted to modify raygui for my needs, or even write my own gui in raylib, but I haven't done much yet. The most painful thing is the multiline textbox, heh. Like that you've already done a lot of work 👏 I'll try to follow your news :)
August 23, 2025 at 8:13 PM
Thank you! You won't believe it, but I was tempted by the idea of ​​making such models for some dungeon crawler-like RPG. Not isometric, but still RPG. This is also my dream 😁
August 23, 2025 at 8:11 PM
He connects this with the final formation of style and competence. In gamedev it seems that a similar case 🤔 So this is a matter of time.
April 17, 2025 at 9:02 AM
Yes, I agree. When I take the coding of something new, I almost always get depression. By the way, my brother is musician, and listening to other performers, he noticed such a tendency that hit songs mainly appear in 3rd, or even 2nd in order of the album...
April 17, 2025 at 9:02 AM
But it should definitely increase the chances to expand audience. That's why I believe in your game. Just keep making, keep improving, keep adding ✊ As one musician said, success is a matter of time.
April 16, 2025 at 3:48 PM
... some well thought out mechs with possibility to "grow" with numbers and achievements, and of course a good commercial look with luster and mesmerizing atmosphere. I'm going through all this now, and I realize that mastering the product is turning out to be the hardest thing 😣...
April 16, 2025 at 3:48 PM
True, but also not true at the same time 😁 cause your game for some number of people has become known, at least you have a prominent position on decentralized platforms mstn and bsky 🙂 My game is much less well known, heh. But now I know that any game for a hit needs good marketing, ...
April 16, 2025 at 3:48 PM
😂 because he has hands. In concept, it was supposed to be a robot. I initially suggested a version in armor and less flexible, to look more like a robot. But I had to make it closer to the surreal anime with minimal details, so this is the result, heh
April 15, 2025 at 11:36 AM
2. The second important thing: the touch buttons are now a bit wider and more comfortable. Plus, this width can now be adjusted in the settings too!
Next, all the little things, which you can read about the changes here 👇
mathgum.itch.io/space-takes-...
January 10, 2025 at 7:19 PM
1. Most important: added the ability to customize keyboard and gamepad buttons (as much as we could fit into this small resolution). Of course, the default gamepad will most likely offer some wacky buttons, so the gamepad is definitely worth customizing before you start playing.
January 10, 2025 at 7:18 PM