Working on "Raising Legion" in the spare time: https://store.steampowered.com/app/2933310/Rising_Legion/?utm_source=bsky&utm_campaign=bsky_bio
And look what a beautiful church I can look at from my hotel's room window 👀
See you soon everyone 😉
And look what a beautiful church I can look at from my hotel's room window 👀
See you soon everyone 😉
What do you think, can you understand what happened by looking at the image?
Have a nice day =)
3/3🧵
What do you think, can you understand what happened by looking at the image?
Have a nice day =)
3/3🧵
It took me a while, but with shamelessly duplicating the same smoke FX I was able to produce a decent animation 🙃
2/3🧵
It took me a while, but with shamelessly duplicating the same smoke FX I was able to produce a decent animation 🙃
2/3🧵
Before it was pretty boring, with the cards simply disappearing, now they swing out of the way 💨, which I think is much more dynamic and engaging 😊
1/3🧵
#thread #indiedev #gamedev #godot #pixelartgame
Before it was pretty boring, with the cards simply disappearing, now they swing out of the way 💨, which I think is much more dynamic and engaging 😊
1/3🧵
#thread #indiedev #gamedev #godot #pixelartgame
Ofc, when I will upload a build I will have to keep in mind the release date has already passed 😎
Ofc, when I will upload a build I will have to keep in mind the release date has already passed 😎
And now the player can manually destroy their unwanted units 💥
The currency spent can be gained from effects of units or finishing an encounter.
#indiedev #gamedev #godot #pixelartgame
And now the player can manually destroy their unwanted units 💥
The currency spent can be gained from effects of units or finishing an encounter.
#indiedev #gamedev #godot #pixelartgame
A week and some has passed since I added more tags to my game, so let's check the results.
The avg amount of visits didn't change, while the % of impressions coming from the Tag Page increased, at the cost of the Click-thru Rate.
1/2🧵
#thread #indiedev #gamedev #marketing #steam
A week and some has passed since I added more tags to my game, so let's check the results.
The avg amount of visits didn't change, while the % of impressions coming from the Tag Page increased, at the cost of the Click-thru Rate.
1/2🧵
#thread #indiedev #gamedev #marketing #steam
Unfortunately, not all the game is covered by them, and therefore manual testing is mandatory 😅
P.S. My tests are coded using the plugin GdUnit4 by Mike Schulze, a wonderful tool 👍
#indiedev #gamedev #godot
A week has passed since I added a basic trailer to my game Steam page, so (I think) we can draw conclusions on its impact.
Despite a promising start, the gain has been low. We moved from an avg of 22 visits x day to 26 (+20%).
1/3🧵
#thread #indiedev #gamedev #marketing #steam
A week has passed since I added a basic trailer to my game Steam page, so (I think) we can draw conclusions on its impact.
Despite a promising start, the gain has been low. We moved from an avg of 22 visits x day to 26 (+20%).
1/3🧵
#thread #indiedev #gamedev #marketing #steam
Yesterday I added a simple gameplay trailer to my upcoming game on Steam.
It's too soon to reach conclusions, but the big jump in visits certainly looks promising 🤞
1/2🧵
#thread #indiedev #gamedev #marketing #steam
Yesterday I added a simple gameplay trailer to my upcoming game on Steam.
It's too soon to reach conclusions, but the big jump in visits certainly looks promising 🤞
1/2🧵
#thread #indiedev #gamedev #marketing #steam
I think so, because as you can see the quality of the animations are roughly the same while keeping the duration in check.
4/4🧵
I think so, because as you can see the quality of the animations are roughly the same while keeping the duration in check.
4/4🧵
I took upon myself to keep the attack animations under 6 frames, hoping that the player's eye will fill the gaps.
And also remove any idle frame at the beginning.
3/4🧵
I took upon myself to keep the attack animations under 6 frames, hoping that the player's eye will fill the gaps.
And also remove any idle frame at the beginning.
3/4🧵
I will reveal the 2nd column later, but for now, pay attention to their amount of frames.
In my game all units attack simultaneously, and that means the player will have to wait for ALL of them before inputting another action.
2/4🧵
I will reveal the 2nd column later, but for now, pay attention to their amount of frames.
In my game all units attack simultaneously, and that means the player will have to wait for ALL of them before inputting another action.
2/4🧵
But I am working on it, in the meantime you can wishlist it and watch this short video of the gameplay.
Thank you for taking interest 👍
But I am working on it, in the meantime you can wishlist it and watch this short video of the gameplay.
Thank you for taking interest 👍
A little intro on myself.
I'm Matteo, a game developer
Currently employed at a mobile game company, but fighting against scope-creep and bugs as an indiedev in the spare time
I'm developing Raising Legion, a one-click rogue-like autobattler (you can find it on Steam)
See you around 😉
A little intro on myself.
I'm Matteo, a game developer
Currently employed at a mobile game company, but fighting against scope-creep and bugs as an indiedev in the spare time
I'm developing Raising Legion, a one-click rogue-like autobattler (you can find it on Steam)
See you around 😉