Matteo Graizzaro 🔜 Gamescom
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matteograizzaro.bsky.social
Matteo Graizzaro 🔜 Gamescom
@matteograizzaro.bsky.social
Mid Game Developer at Whatwapp (he/him)
Working on "Raising Legion" in the spare time: https://store.steampowered.com/app/2933310/Rising_Legion/?utm_source=bsky&utm_campaign=bsky_bio
Then I began working on the new Battle Report popup, which should be used by the players to know more about the last fight and how each of their unit performed in it.
It took me a while, but with shamelessly duplicating the same smoke FX I was able to produce a decent animation 🙃
2/3🧵
January 27, 2025 at 5:50 PM
Found the time to improve my game a bit the last week, and so I started with the choosing of units.
Before it was pretty boring, with the cards simply disappearing, now they swing out of the way 💨, which I think is much more dynamic and engaging 😊
1/3🧵
#thread #indiedev #gamedev #godot #pixelartgame
January 27, 2025 at 5:50 PM
Hey, being home for the Christmas holidays, I found the time to continue working on my game "Raising Legion".

And now the player can manually destroy their unwanted units 💥
The currency spent can be gained from effects of units or finishing an encounter.

#indiedev #gamedev #godot #pixelartgame
December 27, 2024 at 1:47 PM
Did I succeed?
I think so, because as you can see the quality of the animations are roughly the same while keeping the duration in check.
4/4🧵
October 26, 2024 at 3:34 PM
These are 3 examples of attack animations.
I will reveal the 2nd column later, but for now, pay attention to their amount of frames.
In my game all units attack simultaneously, and that means the player will have to wait for ALL of them before inputting another action.
2/4🧵
October 26, 2024 at 3:32 PM
Unfortunately, not yet 😅
But I am working on it, in the meantime you can wishlist it and watch this short video of the gameplay.
Thank you for taking interest 👍
October 25, 2024 at 8:58 PM