NYC 🗽
Frontend tango.us
Three.js, Shaders, React, Next.js
Thoughts and learnings on https://blog.maximeheckel.com
Work on https://maximeheckel.com
And I'm looking forward to seeing what you'll build with it 😄
And I'm looking forward to seeing what you'll build with it 😄
All of that is in this article alongside interactive demos for you to fork/play with
All of that is in this article alongside interactive demos for you to fork/play with
The key technique for the Volumetric Light to take into account object on the scene which allow from beautiful dynamic shadows when the light source is occluded
The key technique for the Volumetric Light to take into account object on the scene which allow from beautiful dynamic shadows when the light source is occluded
I re-applied concepts I discovered on my work on volumetric clouds to give the light a more natural scattering and look-and-feel
I re-applied concepts I discovered on my work on volumetric clouds to give the light a more natural scattering and look-and-feel
By raymarching a light in world space to draw the right set of pixels you can enhance your scene with beautiful atmospheric light
By raymarching a light in world space to draw the right set of pixels you can enhance your scene with beautiful atmospheric light
I wanted my light to truly *flood* my scenes with powerful beams or cast strong shadows
I wanted my light to truly *flood* my scenes with powerful beams or cast strong shadows
Then you just need to run
Then you just need to run