@maxl0s.bsky.social
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animalrpgdev.bsky.social
📢Development Update!📢

Another part of the battle system is finished - finally, all the death & revive animations are completed! This time, instead of a generic crystal, a special rejuvenating balm is the item needed to wake your friend back up.
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animalrpgdev.bsky.social
We're finally back in action! And with a new bit of progress: enemies can now be hit on the overworld, and the battle transitions have a little jingle leading into the battle theme! There's also one if you're the one that gets hit, but we'll let you discover that one yourself in the game.
maxl0s.bsky.social
Random-ish enemy formations!
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animalrpgdev.bsky.social
Tara's Jump counter has been re-implemented as well, but now with new animations! In the old beta, we just reused the regular jump sprites, but Paro wanted to go the extra mile, and we think it was worth it - stomping the enemies feels more satisfying than ever! #indiegame #marioandluigi #indiedev
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animalrpgdev.bsky.social
Next on the list, the Goouls! Complete with new sprites and slightly better attack tells! (missing a few sfx for now) As well as a much nicer test background courtesy of @gardy102.bsky.social !
We keep getting closer to re-implementing everything the old demo had, but now looking SO much better!
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animalrpgdev.bsky.social
Items are usable yet again! Complete with a new, more expressive and fluid animation. We're getting closer and closer to getting back where we were with the old battle system... but now with so much more style and charm! #Varminal #Indiegame #Indiedev
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animalrpgdev.bsky.social
With a new art style and more skill on the team, we were finally able to finally make the menus according to the first concept behind them - now Plink displays every option, not just the move icons! A small diegetic touch to tie UI and the game world a little. #varminal #indiegames #indiedev
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maxl0s.bsky.social
Ayy ty! Yeah I'd like to at least finish ONE level, it would be cool to post it on newgrounds or something
maxl0s.bsky.social
Mannn I really wanna finish this old fan game I was trying to make a long time ago when I got more free time
Reposted
animalrpgdev.bsky.social
With the base overworld mechanics close to being fully implemented, we're ready to finally start revamping the battle system as well! Here's a look at some new animations, new UI, and new.. well, everything!
(though the background is currently just a placeholder.)

[🔊Sound on!]
maxl0s.bsky.social
Got the critical hits back in! Originally inspired by the flashiness of critical attacks in Fire Emblem and SMBZ
maxl0s.bsky.social
Yeah we actually might end up just touching up the sprite a bit before using it!
maxl0s.bsky.social
Was scrolling though our old assets for the older battle demo and found the recording i made for an unfinished boss fight, sadd
maxl0s.bsky.social
It aint much but it's honest work... Got the rolling numbers effect back in from the old version! Had to actually rewrite all the code for it because of the new UI and the numbers being slightly tilted, but it looks nice I think
#Gamemaker #Varminal #screenshotsaturday
maxl0s.bsky.social
Just finished re-adding jump attacks for our new updated version of the game! Also added a semi in-depth explanation on how I did it for those who are interested! (and all those ML fan games still stuck on the overworld movement :^)