Musician, developer, audio enthusiast
Soundcloud : http://soundcloud.com/groumpf-prod
Github : http://github.com/maxmarsc
@[email protected]
I'm always looking for feedback 🫡
youtu.be/tZMA49ZnMbQ?...
I'm always looking for feedback 🫡
youtu.be/tZMA49ZnMbQ?...
I'm always looking for feedback 🫡
youtu.be/tZMA49ZnMbQ?...
On a good suggestion I added support for IIR filter visualization (Frequency responses and Poles/Zeros) 🥳
For now only JUCE's IIR/SVF classes are supported, but you can hook you own logic :)
github.com/maxmarsc/dave
On a good suggestion I added support for IIR filter visualization (Frequency responses and Poles/Zeros) 🥳
For now only JUCE's IIR/SVF classes are supported, but you can hook you own logic :)
github.com/maxmarsc/dave
- Subnautica
- Dishonored
- Zelda
- Pokémon
- Metroid
- Bioshock
- Killing Floor (1 > 2)
- Beyond All Reason (Total Annihilation successor ❤️)
- Dofus
- too many more...
Always open to talk about it 😄
- Subnautica
- Dishonored
- Zelda
- Pokémon
- Metroid
- Bioshock
- Killing Floor (1 > 2)
- Beyond All Reason (Total Annihilation successor ❤️)
- Dofus
- too many more...
Always open to talk about it 😄
Added
- NaN, Inf, num samples/channel values visible on plots
- Added @sudara.at concept of sparklines (sorry for the tag xD)
Fixed
- Two bugs in the installation script
github.com/maxmarsc/dave
Added
- NaN, Inf, num samples/channel values visible on plots
- Added @sudara.at concept of sparklines (sorry for the tag xD)
Fixed
- Two bugs in the installation script
github.com/maxmarsc/dave
github.com/maxmarsc/dave
It's a GDB/LLDB extension to visualize audio buffer classes (Juce, Choc, STL...) right from your debugger !
Any sort of feedback is appreciated 😁
Here is how it looks :
github.com/maxmarsc/dave
It's a GDB/LLDB extension to visualize audio buffer classes (Juce, Choc, STL...) right from your debugger !
Any sort of feedback is appreciated 😁
Here is how it looks :