mazeon
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mazeon.bsky.social
mazeon
@mazeon.bsky.social
80s kid who loves pixel art and occasionally works on game development. Big heart for small indie games.
https://wonderl.ink/@mazeon
Completely revamped the title font today. Went for something blockier and more readable - the old ornate version looked nice but had an awkward word layout. To be honest, the ridiculously long game title is to blame!

#typography #pixelart #gameart #gothic #ドット絵
November 13, 2025 at 6:43 PM
Can You Guess Which Game is a Success?

Interesting watch:
youtu.be/Tu2cCEMwvHI?...
Can You Guess Which Game Is a Success?
YouTube video by Jonas Tyroller
youtu.be
November 12, 2025 at 9:20 PM
Reposted by mazeon
Indie Retro News: Sherwood (C64 Collector’s Edition) – Another fantastic C64 game is coming from MUSKETEER creators 'Griffonsoft' www.indieretronews.com/2025/11/sher... #retrogaming #gaming #c64 #gamersunite
November 11, 2025 at 3:35 PM
Worked on the title screen typography today. Pretty happy with the gothic base type - still not sure about the colors and the small text though.

#typography #pixelart #gameart #gothic #ドット絵
November 12, 2025 at 7:28 PM
Reposted by mazeon
Stepping into new scenes…one color at a time.
It’s scary, but it’s how we grow. 🎨🌤️

#pixelart #ドット絵 #scenery #digitalart #BitWoof
November 11, 2025 at 4:58 PM
New enemy type! I actually wanted to make a simple up-and-down moving sawblade, but what came out instead is a bunny with supernatural jump power. It’s got sharp teeth, too - two of them.

#gamedev #screenshotsaturday #pixelart #indiegame #gaming #godot #solodev
November 11, 2025 at 5:04 PM
Reposted by mazeon
Been tinkering with a prototype for a quick little Playdate game. Zap the balls to fill the three batteries to a certain level (not shown), but don't over charge. See how many level you can do in 99 seconds. #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
November 10, 2025 at 6:59 PM
Reposted by mazeon
November 11, 2025 at 8:30 AM
Spikes. Dangerous! Wrong shoes = instant death! Next step: figure out a reliable way to coordinate all the obstacles …

#gamedev #indiedev #godot #pixelart #indiegames
November 10, 2025 at 9:42 PM
My game has snails now. What you do with them is entirely up to you.
I also upgraded the HUD - speed is now shown in horsepower (hp).
The knight got a bit sportier … he can duck now, too.

#gamedev #screenshotsaturday #pixelart #indiegame #gaming #godot
November 8, 2025 at 8:16 PM
Reposted by mazeon
Pipsqueak!
A tiny mouse wakes up in a strange and hostile world
#pitchyagame
November 7, 2025 at 11:09 PM
My game’s got gnomes now - the nasty kind. The ones that hover around and shoot at you for no reason … with giant Q-tips.

#pixelart #gamedev #indiedev #indiegame #godot
November 5, 2025 at 3:38 PM
Reposted by mazeon
Mountains. Silence. And a ship out of place
#pixelart
October 27, 2025 at 6:18 AM
Making good progress! Added the first HUD elements and two new enemy types: an arrow (still missing its archer) and one (way too) fat budgie. The place’s starting to feel alive!

#gamedev #indiegames #gaming #pixelart #gaming #godot #screenshotsaturday #devlog
November 1, 2025 at 5:05 PM
I’m working on new enemies for my minigame. Here’s the flight animation of a falcon - or maybe a brown budgie? At a certain resolution, it’s hard to tell.

#pixelart #gamedev #gameart #animation #aseprite
October 31, 2025 at 6:10 PM
Reposted by mazeon
Shmup art for the up and coming Raiden Fighters Remix Collection by Hideki Tenjin.
October 30, 2025 at 4:38 PM
Happy Halloween! 🎃

Made this back in 2016. 🕸️
Gave it a tiny touch-up.

#pixelart #halloween #witchcraft #hauntedhouse #fullmoon #spooky #gameart #8bit
October 30, 2025 at 9:08 AM
My minigame now has classic coins! You’ll be able to trade them for upgrades later on - more stamina, extra power, a shield … you name it.

Next up: HUD elements and enemies.

#gamedev #indiegames #pixelart #gaming #godot
October 28, 2025 at 9:50 AM
Reposted by mazeon
October 21, 2025 at 11:06 PM
Reposted by mazeon
Here was some earlier shots. Starting as a 8 hour sketch, but going through iteration based on feedback. I kind of miss the flies! But they seemed too distracting and oddly large.
October 26, 2025 at 6:45 AM
Reposted by mazeon
My game in 20 seconds
October 25, 2025 at 1:08 PM
Switching from #Construct3 to #Godot was totally worth it. Rebuilt everything in just 4 days.

Godot feels super solid on the Silicon Mac and is way less complicated than I expected. I think I’ll stick with it!

Turns out the ZIP file from #ChatGPT just caused a crash - so, no Skynet (yet). #gamedev
October 25, 2025 at 6:02 PM
Me - a total non-programmer - asked #ChatGPT to convert my current #Construct3 project into a #Godot project. One I could just open in Godot and hit play.

Now I’m staring at the screen, with a finished ZIP file in front of me.

Let’s hope Skynet wasn’t involved …

#gamedev #coding #gdscript #ai
October 21, 2025 at 12:03 PM
The end is near! Only one event left. Should I stick with Construct 3 and move to the paid version?

I do like Construct 3, but the event system feels a bit clunky at times. Plus, the scrolling in my game was pretty choppy.

Maybe I should give Godot a try before I decide …
October 20, 2025 at 10:16 PM