mcgillij
banner
mcgillij.dev
mcgillij
@mcgillij.dev
Sr. DevOps, Metalhead, TTRPGs/DM, Open Source, #Linux #gamedev in Halifax NS.

🌎 https://mcgillij.dev
🐙 https://github.com/mcgillij
🕹️ https://atiyasquest.mcgillij.dev/ 🐕 about a good dog!

#neovim #arch #linux #opensource #python #godot
Pinned
Hello World! Here's a picture of my dog Atiya interrupting my work. How do I get started on this thing? Where's the Linux and indie gamedev resources on here?

#dog #pet #keyboard
Working on ability/button feedback effects #screenshotsaturday #godot #indiegame #gamedev
November 1, 2025 at 3:17 PM
work-in-progress on some shaders for my red abilities bleed and bite #screenshotsaturday #godot #gamedev #shaders #indiegame
October 25, 2025 at 2:15 PM
Working on some more shaders for some pink abilities this time. #screenshotsaturday #godot #shader #gamedev #indiegame
October 18, 2025 at 3:59 PM
Adding a mechanism to preview board/grid effects when mousing over the abilities.

#screenshotsaturday #godot #gamedev #indiegame
October 11, 2025 at 4:16 PM
Working more shaders for abilities, this time for Pindrop, grants some shields and damage, but now has a neat vfx.

#screenshotsaturday #shader #godot #gamedev #indiegames
October 4, 2025 at 1:28 PM
Working on new shader effects for my mana-drain ability that converts mana -> health, this is a fun one. It's still a work in progress, but I like where it's going #shader #screenshotsaturday #godot #indiegame
September 27, 2025 at 1:43 PM
Working on some shader effects that can target specific tiles on the board, started with a lightning one. #screenshotsaturday #godot #indiegame #gamedev
September 20, 2025 at 1:55 PM
Trying to work out a design for a health / shields combo. #godot #gamedev #screenshotsaturday #indiegame
September 13, 2025 at 2:40 PM
Working on optimizing shaders for steamdeck and mobile, some of the dynamic backgrounds can really tank performance. #screenshotsaturday #godot #indiegame #steamdeck
September 6, 2025 at 12:28 PM
Some characters and monsters can have multiple colors they are aligned with, the top right little squares weren't super obvious, so I made the panel have a sweeping shader with the different combinations, should hopefully be a little more obvious now #screenshotsaturday #godot #shader #indiegame
August 30, 2025 at 2:59 PM
While not visually impressive for a screenshot Saturday, this little network indicator, allows the game to sync fallen players into the pvp pool, for future battles against other players. Wrote a python / fastapi backend for my game.

#screenshotsaturday #godot #python #solodev #indiegame
August 23, 2025 at 3:21 PM
Working on some more shaders, and making my menu's toggle-able, still all very much WIP.

#screenshotsaturday #godot #solodev #indiegame #indiedev
August 16, 2025 at 1:38 PM
New snow shader, and revamping my level selection screen. #screenshotsaturday #godot #indiegame #solodev
August 9, 2025 at 2:54 PM
Working on a rain and lightning shader, slowly coming together. #screenshotsaturday #godot #shader #indiegame #solodev
August 2, 2025 at 2:53 PM
Playing around with shaders again created a trippy wavy effect. Also worked quite a bit with godotsteam.com this week, trying to integrate some basic steamworks functionality. So much learning to be done...

#screenshotsaturday #godot #shader #indiegames #solodev
July 26, 2025 at 2:26 PM
Playing around with transition screens, with the help of this fantastic project: github.com/cashew-oldde... It's got some very good documentation and is well put together, was very easy to use and modify.

#godot #gamedev #indiegames #solodev #screenshotsaturday
July 19, 2025 at 2:53 PM
Lots of pictures / gifs and flashing lights warning, I just posted a dev log entry for my progress in the last year with Atiya's Quest (the game I keep posting about on screenshot saturdays).

mcgillij.dev/atiyas-quest...

#godot #solodev #indiegames #devlog
July 16, 2025 at 11:55 PM
Added some physics based d10's for my rolls, working on some indicators to show the highest dice face.

#screenshotsaturday #godot #gamedev #indiegame #solodev
July 12, 2025 at 1:33 PM
Oh rotation, and resolution swap. How I thought it would be so easy, only to realize that popup, tooltip, drag previews don't get rotate due to be rendered with subviewport... Anyways the bulk of the work is done now for play-ability on #steamdeck.
#screenshotsaturday #gamedev #indiegame #godot
July 5, 2025 at 2:52 PM
Added difficulty selection / character selection, and starting to wire everything up, it's almost starting to feel like a game!
#screenshotsaturday #indiegame #gamedev #godot #solodev
June 28, 2025 at 2:48 PM
Doing a bit of work on showing the stats and skills descriptions, and where the bonus's are coming from, either from levels, equipment, jobs or buffs.

#screenshotsaturday #indiegame #gamedev #godot #solodev
June 21, 2025 at 1:23 PM
Showing off some skill-checks / dice rolls, and clearly what happens when I can't do animations... make the numbers move instead! #screenshotsaturday #indiegame #gamedev #godot #solodev
June 14, 2025 at 1:28 PM
Working on the level selection screen, adding environmental effects and monster information.
#gamedev #godot #screenshotsaturday #indiegames #solodev
June 7, 2025 at 2:24 PM
Making some progress on the character unlocks / achievements UI, still lots of polish to go, but the systems are at least working together. #screenshotsaturday #godot #indiegame #indiedev #solodev
May 31, 2025 at 3:35 PM
Reposted by mcgillij
We hit 10 reviews on our steam Demo! 🥳

Thank you so much everyone for playing and for leaving feedback! ❤️

If you haven't tried the demo yet, please do!🙏

#indiedev #gamedev
May 29, 2025 at 4:07 PM