Mesh Collective
meshcollective.bsky.social
Mesh Collective
@meshcollective.bsky.social
Creating Gilgamesh Drift - A Psychedelic Rhythm-Runner

It's basically Prince of Persia in SPAAAAAAAAAACE

8 years of development, coming soon to Steam

Account managed by @sainarayan.bsky.social
Mantling Attempt #347

This was a year ago. It's slightly less janky now. Slightly.

#gamedev #indiedev
November 28, 2025 at 8:26 PM
November 25, 2025 at 5:02 PM
The golden age of Single-Player indie games has only just begun 😤

#gamedev #indiegame #indiedev
November 25, 2025 at 5:02 PM
This is the Lightbox 🔦

An early prototype for a crazy project we've been cranking on for the past six months, alongside our regular gamedev grind on Gilgamesh, of course.

#indiegame
November 19, 2025 at 4:25 PM
We've been quietly working on something crazy over the last few months alongside our regular work on the game and getting the Steam page up...

More to come soon!

#gamedev #indiegame #indiedev
November 17, 2025 at 8:38 PM
Glimpse into the Infinite

#gamedev #indiegame
November 2, 2025 at 7:03 PM
We must go deeper

#gamedev
November 1, 2025 at 2:45 AM
Happy Halloween from Hank and the team!
November 1, 2025 at 12:34 AM
Continuing to mess around with gaskets

#screenshotsaturday
October 25, 2025 at 10:56 PM
Interesting to see it just alongside other stuff in the level
October 22, 2025 at 6:59 PM
raymarching Apollonian gaskets

#gamedev #indiedev #indiegame
October 22, 2025 at 6:59 PM
Working on mantling stuff

#gamedev
October 19, 2025 at 8:06 PM
October 18, 2025 at 11:11 PM
Fixed, thank god for PCGEx 😌
October 8, 2025 at 12:00 AM
Discovering New and exciting ways to make Pringles in Unreal

#gamedev #indiedev #indiegame
October 8, 2025 at 12:00 AM
That's all folks! Was a fun trip down memory lane doing this breakdown and the response has been encouraging, so will do more in the future!

@ProfessorOfSass.bsky.social is the incredible artist behind all this and everyone should go follow her! 👏 😤

#gamedev #indiegame #indiedev
October 6, 2025 at 6:58 PM
Here's the final model in Unreal, alongside the wireframe

#gamedev #indiegame #indiedev
October 6, 2025 at 6:58 PM
May 2025: @ProfessorOfSass.bsky.social finishes modelling and rigging our main character!

Behold! The Wanderer in all his final glory!

#gamedev #indiedev #indiegame
October 6, 2025 at 6:58 PM
October 4, 2025 at 5:02 PM
PCG explorations

#gamedev #indiedev #indiegame
October 3, 2025 at 11:50 PM
Here's a more recent concept Rose did for Birdy circa April 2025, and the team loved it, cause of course we did??

LOOK HOW CUTE THEY ARE TOGETHER 😭

#gamedev #indiegame #indiedev
October 2, 2025 at 6:56 PM
As we continued work on the Wanderer, we started calling our companion character "Birdy" internally and that stuck around!

We pinned down our visual inspiration to L0-LA59 from Star Wars, and Rose started some explorations in that direction

#gamedev #indiedev #indiegame
October 2, 2025 at 6:56 PM
Every hero needs a sidekick, and the Wanderer is no exception!

In the background, @ProfessorOfSass.bsky.social explored ideas for companions, here’s a first take we didn't go with

I may have just read "Save The Cat" for the 1st time and gotten too excited

#gamedev #indiegame #indiedev
October 2, 2025 at 6:56 PM
Here's that same shot with a stylization shader that Substance Painter provides out of the box

An early test for our stylized texturing workflow

#gamedev #indiedev #indiegame
October 1, 2025 at 6:59 PM
April 2025: @ProfessorOfSass.bsky.social finishes up retopologizing in Maya and gets to work on texturing and modelling the Wanderer's clothes and accessories

The addition of a "crotch-harness" was a hotly debated topic at this point

#gamedev #indiedev #indiegame
October 1, 2025 at 6:59 PM