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Moonmoth
@moonmoth.mastodon.pnpde.social.ap.brid.gy
Ich heiße Denis und komme aus #Bielefeld. ich war @gorgmorg @🐦‍⬛. Manchmal schreibe oder übersetze ich Sachen.
#Symbaroum, #DND, #faterpg, #DCCRPG […]

🌉 bridged from https://mastodon.pnpde.social/@moonmoth on the fediverse by https://fed.brid.gy/
Wenn dein angeblich so schüchterner Scholar von einem Gefåhrten nicht nur ein paar höchst brisante Dokumente, sondern auch die Besitzurkunde DEINES Schiffs ins Spiel bringt, dann kann das entscheidende Scharmützel der Spielrunde auch eine 2 gegen 2 - Runde Canasta sein, in der um ALLES gespielt […]
Original post on mastodon.pnpde.social
mastodon.pnpde.social
December 7, 2025 at 10:03 PM
Habt ihr Lieblingstexte, die ihr wegen Emotionen niemals vorlesen könntet, so wie ich?
December 2, 2025 at 6:58 PM
Eine denkwürdige Begegnung mit einer Gruppe der eigentümlichen, auf ihre eigene Art unsterblichen Drachenmolche, die um eine Entschuldigung baten weil sie uns nach dem Bekanntwerden unserer Namen„zu früh“ begegnet sind und dass wir uns bald wiedersehen würden.

Eigenartig.

#runequest #glorantha […]
Original post on mastodon.pnpde.social
mastodon.pnpde.social
November 27, 2025 at 9:35 PM
Heute endlich wieder eine Reise nach Hyperborea und noch dazu nach Khromarium, das Juwel unter den Städten und von dort in die Diamantwüste, um dort ein Schiff (!) zu finden, dort von Wikingern verlassen, unvorstellbare Schätze winken…

#pnpde #hyperborearpg
November 24, 2025 at 7:38 PM
Reposted by Moonmoth
"Linux is too complicated for anyone"

Windows users:

#linux #microsoft #fuckai #windows11
November 23, 2025 at 7:35 PM
Reposted by Moonmoth
I could use some #fedihelp with some website traffic weirdness I have encountered.

I use a #wordpress blog with the #activitypub plugin. This means that I get #fediverse -based requests that look like this in the #apache logs:

"POST /wp-json/activitypub/1.0/actors/1/inbox HTTP/1.1"

So far, so […]
Original post on mementomori.social
mementomori.social
November 21, 2025 at 7:51 AM
Reposted by Moonmoth
Fascinating conversation with two game designers I greatly respect. Warning: it may make you desperately want to play Pendragon. #ttrpg #tabletopgames #boardgames
https://overcast.fm/+AAZJTu2TyDU
Cole Wehrle’s Rule of Three — Bastionland Podcast - Tabletop Roleplaying Game Design — Overcast
overcast.fm
November 20, 2025 at 6:05 PM
Reposted by Moonmoth
Egbert. A little sculpture I made last year. I want to make more time for sculptures in '26!
#monster #airdryclay #ladollclay #sculpture #monstersculpture #cutesculpture #cute #cutecreature
November 17, 2025 at 12:00 PM
Reposted by Moonmoth
I made this little guy shortly after I made my first little sculpt of Pedro (I will post that tomorrow!). He's made with airdry clay (la doll). I love him.
#airdryclay #sculpture #monsterhead #fauxtaxidermy #faketaxidermy
November 18, 2025 at 6:02 PM
Was meine Blogs, meine ganze halböffentliche Existenz mit Podcasts, meinen Namen in Büchern und Zines angeht, bin ich doch zufrieden: Ich habe nur einen höflichen und respektvollen Stalker, dafür keine der unangenehmen Heimsuchungen, die andere schon erlebten.

(Natürlich bin ich ein Mann. Das […]
Original post on mastodon.pnpde.social
mastodon.pnpde.social
November 15, 2025 at 1:49 PM
RE: https://mastodon.pnpde.social/@spielleitung/115519710797383405

So, nun ist dank Mastodon 4.5 zitieren möglich, hörte ich? Ich bin gespannt, wie sich das auswirkt.
mastodon.pnpde.social
November 9, 2025 at 1:43 PM
Zu #pluribus gibt es übrigens - wie zu allen Vince Gilligan Produktionen wie Breaking Bad oder Better Call Saul- einen sehr empfehlenswerten Podcast mit den Beteiligten.
November 8, 2025 at 5:31 PM
Zu blumig? ICH? Niemals!

(Das Projekt erscheint im folgenden Jahr, mein Anteil ist winzig.)

#pnpde
November 8, 2025 at 5:22 PM
So - meinen kleinen Beitrag zu einem Fanprojekt habe ich abgegeben und mir gefällt der Text selbst ziemlich gut: Es ist ein bisschen creepy und der Mond kommt vor.
Ich bin sehr gespannt, ob und wie das Ding illustriert wird.

Es ist doch wirklich mit das Allerbeste, eigene Texte illustriert zu […]
Original post on mastodon.pnpde.social
mastodon.pnpde.social
November 8, 2025 at 2:48 PM
„Keine Deadline im Oktober oder November annehmen!“ - das sollte ich in Zukunft echt beherzigen. Ich werde pünktlich sein, aber in diesen Monaten habe ich echt wenige Ressourcen, nicht nur durch den „Day Job" bedingt.

#pnpde
November 8, 2025 at 12:46 PM
Reposted by Moonmoth
Vielleicht habe ich Lust, mal wieder ein wenig anderes Zeit als Pen&Paper Kram zu bloggen. Ich will das selber hosten und es sollte möglichst handlich sein (kein Wordpress!) und es soll per ActivityPub ans Fediverse angedockt sein. MarkDown-Support wäre wundervoll.

Gibts sowas?
November 3, 2025 at 3:13 PM
„Man könnte diese Leute als freiwillige Außenseiter bezeichnen: Sie hegen eine tiefe Skepsis gegen Gruppenbildungen jeglicher Art und halten sich davon fern.“

Oje. Das könnte ich sein. https://mastodon.social/@tazgetroete/115480398445512764
taz (@[email protected])
Oft ist in der Psychologie von Introvertierten und Extrovertierten die Rede. Psychiater Rami Kaminski will einen dritten Typus identifiziert haben. https://taz.de/!6121550
mastodon.social
November 2, 2025 at 6:04 PM
Es wird Herbst oder ist bereits Winter? Geplant hatte ich nicht, John Crowleys "Little, Big" zum werweißwievielten Mal zu lesen, aber es ist eben passiert: Aufgeschlagen, ein Zitat gefunden, vorn angefangen und ich war wieder verloren.

Phantastische […]

[Original post on mastodon.pnpde.social]
November 1, 2025 at 3:30 PM
Mehr Beute von der Spielemesse: Zwei Zines von @systemmatters, an denen ich beteiligt war, im Trichter hatte ich zwei Teile der "Kammer der arkanen Diebeswerkzeuge" verantwortet, nämlich "Gupus unfehlbare Ölkanne" und das "Psycho-Pergament", auch im […]

[Original post on mastodon.pnpde.social]
October 31, 2025 at 10:01 AM
Es war gar nicht schwer, Skyrim (die Originalversion) unter Linux zum Laufen zu bekommen. Mein alter Charakter ist noch da (eigentlich mein Zweiter, glaube ich), ein Nord - ich hatte mich richtig erinnert.

Schwieriger ist es, das Datum zu lesen, an dem […]

[Original post on mastodon.pnpde.social]
October 29, 2025 at 6:55 PM
@FrauNerdyCookie Willkommen bei uns, Cooky! 🍪
October 29, 2025 at 5:26 PM
Wenn ich unter Stress stehe, rede ich schneller. Das kann passieren, wenn ich in extremer Eile bin (was ich tunlichst vermeide…) und natürlich, wenn ich mit Leuten zu tun habe, die ich besonders mag (Oder ich habe Angst. Oder Beides).

Wenn ihr mich also viel zu schnell reden hört, besteht die […]
Original post on mastodon.pnpde.social
mastodon.pnpde.social
October 28, 2025 at 6:53 PM
Reposted by Moonmoth
Skerples has published a post about OD&D & AD&D treasure tables. I hadn't realised he was working on a sequel to the Monster Overhaul, titled, logically, "The Treasure Overhaul".

https://coinsandscrolls.blogspot.com/2025/10/osr-testing-treasure-tables-treasure.html

#odnd #adnd #DnD #osr #ttrpg
OSR: Testing Treasure Tables & Treasure Values
Treasure tables are, for better or worse, part of old-school RPGs. Since the intention is to make the Treasure Overhaul a very useful and broadly compatible book, it's important to understand the subtleties of historical treasure generation. The average treasure value of a given type is relatively easy to calculate. It's also deceptive. Averages are a good start, but if you only look at averages, you can easily miss the big picture. To make sure I understood the bones of OD&D and AD&D's famous treasure tables, I cobbled together a spreadsheet that runs through 100 at a time. No, you can't see it. It's _awful_. I'm reasonably confident it's correct, but it's not elegant. ## OD&D Treasure Type A1 --- Bars are cumulative. 200 trials. I ran many, many trials to confirm the general trends, but charts with 200 results are easier to read. ### **1. Null results** Around 8% of rolls for Type A1 result in 0gp. Around 20% result in less than 1,000gp. There's an argument to be made that unexpectedly high-value results (>150,000gp for A1) only feel "real" if there's a chance of unexpectedly low results. I'm still thinking this concept through. Take random encounter tables. Nobody insists that if a Random Encounter Table includes 3d6 level-draining PC-slaughtering Wights, it's only fair that it include 3d6 helpless Marshmallow Cuddlebugs. The low result isn't required to make the high result feel "worth it". There's usually a spread of results and deadliness, sure, but in OSR games, even a handful of Goblins can be dangerous. People would complain if a random encounter table was 10% empty. On the other hand, a random encounter table is only used some of the time. A treasure table is used every time (in theory). So a 0gp treasure is just moving the probabilities of a no-encounter roll to a different step. A 0gp result can also help with worldbuilding. When I rolled up my OD&D Hexcrawl (available on Patreon) I had a surprising number of 0gp results to explain. That's part of why I created the spreadsheet. I wanted to see if I was unlucky or incompetent. Turns out it was probably both. Hooray! ** --- Antonio J. Manzanedo ** ### **2. Gems and Jewellery** The structure of a treasure table, and cultural depictions of dragon hoards, suggests coins are important while gems and jewellery are accessories. The results (and plenty of documented wisdom) shows that this isn't true. Coins are a consolation prize. Gems are a lottery ticket that _could_ boost a small treasure into an enormous one. But the meat-and-potatoes of the OD&D treasure table is jewellery. --- Taken from Greyharp's Single Volume Edition. Treasure Type A1 has a 50% chance of including 3d6 pieces of jewellery. If the treasure includes jewellery, it's all but guaranteed it will dominate the result. You can see the cutoff on the chart. To match the usual at-table procedure, the sheet rolls jewellery and gem values in batches of 10. E.g. if I rolled a 36 on 6x1d6, I'd roll for 10, 10, 10, and 6 gem values. All you need is one batch of 10 hit 10x1,000gp and you've got 100,000gp. To put it another way, for Treasure Type A1, if you roll Jewellery, you get a minimum of 6 pieces. At the minimum value of 300gp per piece, that's 1,800gp. That's worth more than the _maximum_ roll for Copper and Silver coins. The jewellery table is the driving value behind treasure in OD&D. You could leave coins out entirely and barely notice. --- Values of each type of treasure, separated. 500 trials. ### 3. The Gem Lottery In OD&D, gems have a base value based on a 1d100 roll, and then a 1-in-6 chance to upgrade to the next highest value (or a list of higher values that can't be initially rolled), up to the incredibly unlikely 500,000gp. Gems are the lottery tickets of the OD&D treasure table. But "standard" upgrade, of 10x 1,000gp gems to 10x 5,000gp gems or 10x 10,000gp gems still only puts the Gem results in the midrange of Jewellery results. You can see that on the chart. There are a few results where Gems form the bulk of the treasure, but the solid and consistent mass of Treasure Type A's value comes from Jewellery. ### 4. Average Value Check Just to make sure I'm not totally crazy, let's run through some basic averages for OD&D jewellery. **OD &D Jewellery (Type A1) Average Calculation** --- **Roll** | **Value** | **Value** | **Rate** | **Product** 20 | (3d6x1000) | 1050 | 0.2 | 210 80 | (1d6x1000) | 3500 | 0.6 | 2100 100 | (1d10x1000) | 5500 | 0.2 | 1100 | | Average Per Piece | | | | 3410 | | Average Pieces Per Type A1 | | | (6x1d6) | 21 | | Average Per Type A1 | | | | 71,610 My Calculations (500 runs) | Rate | 0.5 | **36,358** | | Average | **35,805** That's pretty darn close, and it matches the values found by others. But this does suggest that Delta's famous XP/GP tables are incorrect, at least for OD&D (if I'm reading them correctly). ## OD&D Treasure Type H --- Bars are cumulative. 200 trials. Ah, the classic Hoard. In A1, Gems and Jewellery have same number of pieces (6x1d6). In H, Gems have 1d100 pieces, while Jewellery has 1d4x10 pieces. This provides more-or-less the same jewellery values, with the added boost of a high gem roll giving a higher chance upgrading gem values. In A1, there are at most 4 "batches" that can be upgraded. In H, there are up to 10. It's interesting that the top ~20% of Type A1 is above 100,000gp, while ~30% of Type H is above 100,000. Type H _feels_ larger, with its 1d100 gems and 6x1d10x1,000gp, but in practice it's all jewellery-dominated. A has a 50% chance of 6x1d6 pieces; H has a 50% chance of 1d4x10 pieces. The difference between 6x1d6 and 4x1d10 is not terribly significant. Dragons, the standard hoarding creatures in OD&D, do have a built-in age-related multiplier. "Very Young and Young Dragons are unlikely to have acquired treasure. Sub-Adult Dragons will have about half the indicated treasure for Dragons. Very Old Dragons can have as much as twice the indicated amount." ## AD&D Treasure Type A In AD&D, Treasure Type A is used for for the Lich, Locathah, Men (Bandits), Troglodytes, and the Squid Giant... for some reason. It's a mixed bag. --- Bars are cumulative. 200 trials. As usual, AD&D's procedure is OD&D + a layer of complexity. I did not implement the stone increase/decrease base value table. It's more complicated than OD&D's. I looked at it, and I tested out a few worst-case scenarios, but it's a horrible and recursive thing and I just can't be bothered. It provides for a runaway doubling of gem value (as in OD&D) but it's _so_ hard to implement cleanly (with my very limited skillset, at least). As my grandfather said, just before his homemade self-driving car took him over a cliff, there are times when you should code things properly and times when nested IF statements are good enough. Jewellery in AD&D also has a runaway increase. If the piece has gems (on a 51+), roll 1d8. On a 1, add 5,000gp and roll 1d6. If that's a 1, double it to 10,000gp and repeat, to a maximum of +640,000gp. There's a craftsmanship value adjustment step which I didn't implement. The point is to confirm that, in AD&D as well as OD&D, the "average" treasure value doesn't tell the whole story. Jewellery dominates the chart. ## Final Notes Treasure tables are fun. They are also very difficult to implement with at-table utility in mind. For a pre-generated dungeon, where the GM can sit back, roll, and type things into a calculator, they work just fine. But at the table, with the pressure of game flow bearing down on them, and the added pressure of fast math, they're a slog. I've also created a small OD&D hexcrawl and 3-level standard dungeon. They're available on Patreon. I sometimes post previews of the Treasure Overhaul on Bluesky.
coinsandscrolls.blogspot.com
October 26, 2025 at 12:39 PM