Morphcat Games
@morphcat.bsky.social
650 followers 3 following 39 posts
We make new NES games! #NESdev 🖥 code, music @miau6502.bsky.social 🎨 graphics @betoux.bsky.social 🌍 morphcat.de, http://discord.gg/g2fdSwy
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morphcat.bsky.social
Coming soon: Micro Mages MAKER! 🧙‍♀️🔨

Steam page: store.steampowered.com/app/3907760/...

Wishlist if you'd like to support us and not miss the release <3 Thanks! #NES #NESdev
morphcat.bsky.social
It's been 40 years since the NES was released in North America.

And a whopping 50 years for the CPU which powered it: the MOS 6502.

It launched at $25 in 1975, orders of magnitude cheaper than its competitors and became of the most successful microprocessors of all time. #NESdev
morphcat.bsky.social
Grunt work, but gotta get these things right. 🤖

Decoupling some moves from their states, making sure they work together gracefully.

E.g. the drill (vertical dash) + cocoon (deflects bullets back at the boss) #NESdev
morphcat.bsky.social
Not right now, I don't think. But sounds like Homebrew Factory/Broke Studio are working on a solution, so hopefully it won't stay like this for too long.
morphcat.bsky.social
When you finally catch a longstanding bug on an emulator recording. #NESdev 😭

Player is teleported to bottom screen edge and dies instantly when trying to use a gadget with up+B. It happens VERY rarely.

Thanks, @betoux.bsky.social !
morphcat.bsky.social
An ending screen that didn't make it into the game 👽 #NESdev
morphcat.bsky.social
Oops, missed this one. Is it too late to reply?

That's definitely a tough choice when in the midst of development.

My half serious take: Always favor speed. Development speed. So everything can fall apart and you'll get to the inevitable rewrite more quickly 😅
morphcat.bsky.social
Finally getting to do some optimizations :)

Improved the engine to handle twice as many objects without slowdown. #NESdev

That's gonna come in handy for 4-player mode, which is especially taxing on the CPU...
morphcat.bsky.social
We added another curse haunting the bottom screen edge in Triple Jump's bonus game. #NESdev

He just wants to play. 🦈
morphcat.bsky.social
Sounds cool, but we're super busy currently. Let's talk about it later this year once our schedule is clear again :)
morphcat.bsky.social
I've just added the 100th sound effect to this project. #NESdev

20 items, 7 curses.
45k lines of code. 🫠

(Micro Mages was 22k)

Sorry for the scope creep delays, I think this has turned into a fine game, now on to more QoL additions and balancing... :)

-Julius
morphcat.bsky.social
Great news for all retro console homebrewers!

Broke Studio has been responsible for putting our NES games on physical cartridge. #NESdev

Now they're making cartridge production available to ANYONE.
brokestudio.bsky.social
🚨 ANNOUNCEMENT

We are thrilled to launch Homebrew Factory, our new platform that allows gamers to purchase homebrew games and helps creators bring their games to life!

➡️ Store: www.homebrew-factory.com

➡️ Factory: creator.homebrew-factory.com
morphcat.bsky.social
Hello! both cartridge and ROM will be made available
morphcat.bsky.social
Sorry, but the flicker looks completely wrong :-)
The GIF elves strike again
morphcat.bsky.social
New game relies on a short tutorial, but we're trying to make it as interactive and visual as possible. #NESdev

Little surfer animation was done with the help of a lua script that recorded the sprites of a real player doing the move. Seemed like the quickest way given the circumstances.
morphcat.bsky.social
New Kickstarter update for our NES multi-cartridge Triple Jump! Some print material arrived :) #NESdev

www.kickstarter.com/projects/mor...
morphcat.bsky.social
omg and why don't bosses have the same behavior?

being able to bump off of them might make them seem beefier. and the player is actually getting to do something in order to inflict damage? 😱
morphcat.bsky.social
The result.

We wanted the player to not accidentally pop a bubble while they're busy reading.

So now, simply touching bubbles isn't enough. You need to use one of your moves. #NESdev
morphcat.bsky.social

- bubble bump wiggle, unless boost, then bubble slash pop
- lighter bubble pop sfx
- HUD transition: click, wiggle

These TODOs are getting out of hand. #NESdev
morphcat.bsky.social
Aw, thank you for the kind words!