mtthgn
mtthgn.bsky.social
mtthgn
@mtthgn.bsky.social
Maker of half-finished things. Software engineer by trade.
It's been a while since I got to work on my game, but today I got to knock out a rough implementation of vertical scrolling! Here you can see platform snapping to an offset and different focus points for when you're in the air versus on the ground.

#ScreenshotSaturday #indiedev #gamedev
November 8, 2025 at 4:43 PM
It's #ScreenShotSaturday, and I no longer use pngs for sprites!
I now get all pixel information directly from aseprite files, saving me export time and less manual definitions all around :)

#indiegamedev #gamedev #aseprite #pixelart #indiedev #retrodev #gbadev
September 21, 2025 at 1:34 AM
This #ScreenShotSaturday includes more than just my game running! This week, the moving platforms now move along a fixed path! I thought it'd be fun to see a bit more of the dev process, so here you can see the platform being placed via Tiled, my map editor of choice.

#gamedev #indiedev #retrodev
August 23, 2025 at 7:55 PM
Today's the first #ScreenshotSaturday that I'm on time for! This week I implemented moving platforms. Thanks to @maddymakesgames.com for her amazing "Celeste & TowerFall Physics" article! The logic in my GBA game is inspired by the Solids and Actors approach.

maddymakesgames.com/articles/cel...
August 16, 2025 at 4:47 PM
Today I FINALLY got level switching on the GBA game implemented! Now I can conceivably make a series of levels that begin to feel like a game, rather than a sandbox.

#ScreenshotSaturday #retrodev #gamedev #gba #gbadev #devlog
July 13, 2025 at 10:57 PM
Once again I continue my tradition of being late to #ScreenshotSaturday. This weekend I got multiple backgrounds working in my GBA game. I got some extra inspiration by buying some of @nauris.bsky.social's pixel art assets in their summer sale! Much better than my dev art! #GameDev
July 8, 2025 at 8:45 PM
Playing around with the GBA's affine transformations on sprites #gamedev #retrodev #screenshotsaturday
May 4, 2025 at 4:08 PM
Colors for GBA games are hard. All these photos are showing the same scene rendered. The colors that emulators and FPGA devices display by default are dramatically more luminance, even when filters are applied to make it look more like the original device.

#gbadev #indiedev #gamedev #solodev
April 7, 2025 at 7:12 PM
It's no longer #screenshotsaturday, but better late than never, right?

I Spent the weekend learning Natu's new "Scenes" and "Systems" concepts. Here you can see a new version of one of Natu's examples leveraging the functionality. Two scenes instead of the original one!

#gamedev #indiedev #gbadev
April 7, 2025 at 6:16 PM
I've been (very) slowly working on a GBA platformer.

Today, I implemented animation states, starting with just an idle state and a walking state. A small change, but it's really cool how much more "alive" it makes it feel. Animation as "the illusion of life” indeed!

#screenshotsaturday #indiedev
February 22, 2025 at 5:13 PM
I still think about this UI on a regular basis.

#gamedev #retrogaming #ui
February 11, 2025 at 2:36 PM
Red Lobster hero or we riot! #fabtcg #highseas
February 9, 2025 at 12:32 AM
I went 5-0 at my local #FaBHunted prerelease! Here was my list. I played against a bit of everything, 1 Cendra, 1 Arakni, and then 3 Fangs to close out the event. Hunted limited was great! I can't wait to play more.
January 26, 2025 at 6:22 PM
Riptide has now received his 7th expansion slot card. We’re now at 17 cards if you run playsets, meaning we’ll have LSS’ comeplete vision for the hero in only 21 set releases.

I don’t know about you, but I’m real excited for the 2031 Riptide meta!

#FabTCG
December 15, 2024 at 1:23 PM
I won my Skirmish today! I went undefeated with this sealed deck. If anyone tells you it’s impossible to win with Lightning heroes, double check your sealed pool just incase that’s what is best!

#fabtcg
November 30, 2024 at 9:00 PM
I’m at my mom’s place today, and I’m trying not to think too hard about how collectible whatever I made these pogs out of was. Most likely an old Nintendo Power magazine? I’ll have to look it up.
November 24, 2024 at 5:42 PM